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ArenaSweats WikiPrismatic Augment

Earthwake

Last updated Version 1205120 sources

Earthwake

Earthwake is a prismatic augment in League of Legends Arena.

Overview

Dash or blink causes you to leave behind a trail cr from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.2

Per level3

LevelEffect
1140 to 300 (+ 80% bonus AD) (+ 20% AP) physical damage.
2140 to 300 (+ 100% bonus AD) (+ 30% AP) physical damage.
3140 to 300 (+ 120% bonus AD) (+ 40% AP) physical damage.Max-level effect: When it triggers, it repeats for another time.

ArenaSweats stats

2026 Season 3 Act 2, all regions
AArenaSweats tierA tier
Pick %
1.97%
Games
633,677
Champions
96

Best champions with it

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Blade Waltz, Earthwake, and Summoner's Revolution make a recommended combination.45
  • Earthwake and Now You See Me make a recommended combination, including with Aurora's ultimate.67
  • Earthwake and Blade Waltz are a recommended combination on Warwick.89

Interactions

  • Holding Warwick's Q can trigger Earthwake five or more times; lethality and percentage armor penetration can help make the repeated triggers lethal.10
  • Earthwake and Blade Waltz interact on Warwick.89

Bugs

  • Poppy's E can count as two dashes for Earthwake, creating two damaging Earthwakes; whether this still occurs is unclear.11 Patch unknown

History

Riot patch notes that name Earthwake, newest first
PatchDateChanges
26.15
  • Maximum Level: 3 ⇒ 212

Earlier formats

In patch 14.11, Earthwake's damage was still stuck at 140.13 8x2 duos

  • Earthwake triggered from Blade Waltz dashes.14 8x2 duos
  • Earthwake now triggers repeatedly along the dash trajectory after a bug fix.1516 8x2 duos
  • Earthwake's damage was stuck at 140; an adjustment changed its damage from 140–2000 (+80% AP) (+150% bonus AD) to 80–2000 (+40% AP) (+135% bonus AD).17 8x2 duos
  • Earthwake scaled with both AP and AD and was a fun interaction with items on Kalista.18 8x2 duos
  • Holding Warwick's Q counted as three or more dashes for Earthwake; lethality could make a Q lethal.19 8x2 duos
  • Earthwake scaled with lethality or armor penetration, and Pyke's Q followed by E could help confirm hits.20 8x2 duos

Sources

20 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Description: Dash or blink causes you to leave behind a trail cr from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.
  3. 3

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Per level: Level 1: 140 to 300 (+ 80% bonus AD) (+ 20% AP) physical damage. Level 2: 140 to 300 (+ 100% bonus AD) (+ 30% AP) physical damage. Level 3: 140 to 300 (+ 120% bonus AD) (+ 40% AP) physical damage.; Max-level effect: When it triggers, it repeats for another time.
  4. 4

    PlayersPosted Credible source

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    PlayersPosted Single source

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  12. 12

    RiotRiot patch notes: League of Legends Patch 26.15 Notes > Arena > Augments

    Posted

    Quote
    Earthwake Maximum Level: 3 ⇒ 2
  13. 13

    RiotRiot patch notes: Patch 14.11 Notes > Arena > Augment Adjustments

    Posted 8x2 duos

    Quote
    Turns out Earthwake's damage was stuck at 140.
  14. 14

    PlayersPosted Credible source

  15. 15

    League WikiLeague of Legends Wiki: Arena/Patch history/3rd launch > Arena/Patch history/3rd launch

    8x2 duos

    Quote
    Bug Fix: Now properly triggers the Earthwake augment repeatedly in the trajectory of the dash.
  16. 16

    League WikiLeague of Legends Wiki: Arena/Patch history > References

    8x2 duos

    Quote
    Bug Fix: Now properly triggers the Earthwake augment repeatedly in the trajectory of the dash.
  17. 17

    PlayersPosted Single source

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    PlayersPosted Credible source

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    PlayersPosted Single source

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    PlayersPosted Credible source

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