Raid Boss
Raid Boss is a prismatic augment in League of Legends Arena.
Overview
At the start of the combat phase in each round, you are now imprisoned in the center of the battlefield for 9 seconds, becoming suppression in the duration. While imprisoned, you gain 40 to 70 for 11 damage reduction (including against true damage) and cc-immune, and increase your attack damage, ability power, maximum health, and size according to the time you're imprisoned.
At the end of the duration, or upon being damaged to 50% maximum health otherwise, you are set free, airborne all nearby enemies and losing the damage reduction and crowd control immunity but keeping the other bonuses until the end of the round. Additionally, you receive a shield that absorbs damage equal to a percentage of your maximum health and lasts until destroyed.2
Per level3
| Level | Effect |
|---|---|
| 1 | Increase stats by 0 to 35 for 10.25% maximum health shield. |
| 2 | Increase stats by 0 to 55 for 10.40% maximum health shield. |
ArenaSweats stats
SArenaSweats tierS tier
- Pick %
- 0.78%
- Games
- 259,017
- Champions
- 173
Best champions with it
- Dr. Mundo2.4%Pick rate on it
- Sett2.2%Pick rate on it
- Cho'Gath2.0%Pick rate on it
- Ryze0.9%Pick rate on it
- Vladimir1.1%Pick rate on it
- Tahm Kench1.6%Pick rate on it
Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .
Tips
No verified information yet.
Interactions
No verified information yet.
Bugs
No verified information yet.
History
Earlier formats
- Raid Boss was among the augments nerfed in patch 14.10.4 8x2 duos
Sources
-
1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Prismatic
-
2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: At the start of the combat phase in each round, you are now imprisoned in the center of the battlefield for 9 seconds, becoming suppression in the duration. While imprisoned, you gain 40 to 70 for 11 damage reduction (including against true damage) and cc-immune, and increase your attac
-
3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: Increase stats by 0 to 35 for 10.25% maximum health shield. Level 2: Increase stats by 0 to 55 for 10.40% maximum health shield.
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4
RiotRiot patch notes: Patch 14.10 Notes > Arena > Augments
Quote
We're making several adjustments to augments this patch now that we've had some time to watch you all creatively push their limits. First, we're increasing the critical strike chance on certain augments to match the item changes while also slightly nerfing them to compensate. Second, mages and fight
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