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ArenaSweats WikiSilver Augment

Serve Beyond Death

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Serve Beyond Death

Serve Beyond Death is a silver augment in League of Legends Arena.

Overview

Upon taking fatal damage for the first time, you are restored to 100% maximum health but suffer true damage over time until you die from reaching 0 health. Scoring a champion takedown ends this effect's damage immediately and sets your current health to a percentage of maximum health.2

Per level3

LevelEffect
1Suffer 8.33% of your maximum health true damage every 0.25 over 3 seconds.Set to 20% maximum health on takedown.
2Suffer 4.67% of your maximum health true damage every 0.25 over 6 seconds.Set to 30% maximum health on takedown.

Duration changed to 4s / 8s in patch 26.17 (was 3s / 6s)4

ArenaSweats stats

2026 Season 3 Act 2, all regions
SArenaSweats tierS tier
Pick %
1.79%
Games
575,758
Champions
171

Best champions with it

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Serve Beyond Death is a must-have augment for Samira.5

Interactions

Serve Beyond Death takes precedence over the transition into the downed state.6 Patch unknown

Bugs

  • Dying from damage after a round ends while Serve Beyond Death is active can leave the player permanently dead in later rounds.789
  • Serve Beyond Death can occasionally fail to activate after being upgraded.10

History

The duration increased to 4s / 8s in patch 26.17.4

Riot patch notes that name Serve Beyond Death, newest first
PatchDateChanges
26.17
  • Duration: 3s / 6s ⇒ 4s / 8s4

Earlier formats

  • Serve Beyond Death activated while teleporting into Panic Room, leaving the champion far from enemies with the augment active.11 8x2 duos
  • Panic Room could teleport a champion after Serve Beyond Death reached 0 health, but the champion remained at gray health and died immediately after landing.1213 8x2 duos
  • If Sion entered his passive after Serve Beyond Death activated and then got a takedown, his passive health pool could be reduced to the augment's revival amount.14 8x2 duos

Serve Beyond Death was taken as an option for stalling in the end game.15 8x2 duos

Sources

15 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Description: Upon taking fatal damage for the first time, you are restored to 100% maximum health but suffer true damage over time until you die from reaching 0 health. Scoring a champion takedown ends this effect's damage immediately and sets your current health to a percentage of maximum health.
  3. 3

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Per level: Level 1: Suffer 8.33% of your maximum health true damage every 0.25 over 3 seconds.Set to 20% maximum health on takedown. Level 2: Suffer 4.67% of your maximum health true damage every 0.25 over 6 seconds.Set to 30% maximum health on takedown.
  4. 4

    RiotRiot patch notes: League of Legends Patch 26.17 Notes > Arena > Augments

    Posted

    Quote
    Serve Beyond Death Duration: 3s / 6s ⇒ 4s / 8s
  5. 5

    PlayersPosted Single source

  6. 6

    League WikiLeague of Legends Wiki: Arena > Combat Phase > Revival

    Quote
    The amount of time required to revive is cumulative; leaving the downed area will not reset the timer. Champions can perform a revival while untargetable but not during a resurrection effect or enemy-sourced stasis. All resurrection and zombie state effects as well as Renata Glasc's Bailout and the
  7. 7

    PlayersPosted Multiple sources

  8. 8

    PlayersPosted Multiple sources

  9. 9

    PlayersPosted Multiple sources

  10. 10

    PlayersPosted Single source

  11. 11

    PlayersPosted Credible source

  12. 12

    PlayersPosted Single source

  13. 13

    PlayersPosted Single source

  14. 14

    PlayersPosted Single source

  15. 15

    PlayersPosted Credible source

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