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Ekko

Last updated Version 1014510 sources

Ekko

This article covers how Ekko plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Ekko's ArenaSweats Pages build.

Overview

Arena changes

  • I: Base damage changed to 33 to 154.
  • Q: Initial base damage changed to 90 to 150.
  • Q: Secondary base damage changed to 50 to 150.
  • W: Base damage changed to 4% of target's missing health.
  • W: Cooldown changed to 14 to 10 seconds.2

ArenaSweats stats

2026 Season 3 Act 2, all regions
Emerald tierArenaSweats tierEmerald
Top 3 %
47.8%
Avg place
3.58
Pick %
11.14%
Ban %
3.01%
Games
201,031

Most picked augments

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Cerberus may be a good augment with Ekko, but its damage only tickles enemies.3

Interactions

  • Ekko's passive does not crit with Jeweled Gauntlet.4
  • Ekko can start alone inside Death Dealer's ultimate and remain there for the whole round, every round.5

Bugs

No verified information yet.

History

Riot patch notes that name Ekko, newest first
PatchDateChanges
14.118x2 duos
  • Health Growth: 99 ⇒ 121
  • Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP)
  • W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/106

Earlier formats

  • Outlaw's Grit is a good gold augment for Ekko because he already deals damage and can use the free stats to avoid dying.7 8x2 duos
  • Dashing is recommended as Ekko's best-in-slot augment in one personal-experience-based champion list.8 8x2 duos
  • Ability haste has little value on Ekko because his passive has a flat cooldown and his abilities already have short cooldowns.9 8x2 duos
  • Attack-range augments and Rapid Firecannon could make Ekko's E dash-auto reach across two screens.10 8x2 duos

Sources

10 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873

    Quote
    Arena changes (wiki): I: Base damage changed to 33 to 154. Q: Initial base damage changed to 90 to 150. Q: Secondary base damage changed to 50 to 150. W: Base damage changed to 4% of target's missing health. W: Cooldown changed to 14 to 10 seconds.
  3. 3

    PlayersPosted Single source

  4. 4

    PlayersPosted Credible source

  5. 5

    PlayersPosted Credible source

  6. 6

    RiotRiot patch notes: Patch 14.11 Notes > Arena > Champion Buffs

    Posted 8x2 duos

    Quote
    Ekko Health Growth: 99 ⇒ 121 Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP) W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/10
  7. 7

    PlayersPosted Credible source

  8. 8

    PlayersPosted Single source

  9. 9

    PlayersPosted Single source

  10. 10

    PlayersPosted Single source

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