Kassadin
This article covers how Kassadin plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Kassadin's ArenaSweats Pages build.
Overview
Arena changes
- Q: Base damage changed to 100 to 210.
- W: Base damage changed to 75 to 220.
- W: Cooldown changed to 5 seconds.
- E: AP ratio changed to 65% AP.
- E: Cooldown reduction per ability cast changed to 1.5 seconds.
- R: Base damage changed to 100 to 140 3.
- R: Bonus damage per stack changed to 35 to 55 3.2
ArenaSweats stats
- Top 3 %
- 49.9%
- Avg place
- 3.52
- Pick %
- 8.03%
- Ban %
- 2.54%
- Games
- 147,040
Most picked augments
Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .
Tips
Interactions
- Kassadin's ultimate can be used repeatedly if its cooldown is low, though it takes some setup.5
Bugs
- Dashing ability haste could remain on Kassadin's R after the augment was lost.6
- Unstable Transmute's level 3 Dashing ability haste could remain on Kassadin's dashing abilities after the augment was removed, even after death and level-ups. Kassadin's R cooldown was 0.8 seconds, later 0.33 seconds at level 3 R.7
History
- Arena changes listed for Kassadin include changes to Q and W base damage, W cooldown, E AP ratio and cooldown reduction per ability cast, and R base damage and bonus damage per stack.2 Patch unknown
Earlier formats
- Kassadin's very short ultimate cooldowns could make items without cooldowns much stronger.9 8x2 duos
Sources
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Roles (CommunityDragon): assassin, mage
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Base damage changed to 100 to 210. W: Base damage changed to 75 to 220. W: Cooldown changed to 5 seconds. E: AP ratio changed to 65% AP. E: Cooldown reduction per ability cast changed to 1.5 seconds. R: Base damage changed to 100 to 140 3. R: Bonus damage per stack changed t
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RiotRiot patch notes: LoL Patch 14.13 Notes > Arena > Champion Buffs
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Kassadin Health Growth: 119 ⇒ 128 W Cooldown: 7 ⇒ 5 seconds E Magic Damage: 60/90/120/150/180 (+ 70% AP) ⇒ 60/90/120/150/180 (+ 80% AP) E Reduction Per Spell Cast: 0.75 seconds ⇒ 1.5 seconds
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