Imperial Mandate
Imperial Mandate is an arena item in League of Legends Arena.
Overview
Stats
| Ability haste | 15 |
|---|---|
| Ability power | 60 |
| Mana regen | 1502 |
Values as the League of Legends Wiki's item data lists them, for every mode; the data doesn't state their units.
Effects
- Control (unique): Abilities with immobilize effects have their cooldown reduced equivalent to 20 ability haste.
- Command (unique): Immobilize an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.3
Arena changes
- Ability haste changed to 35.4
ArenaSweats stats
ArenaSweats has no ranked Arena games with Imperial Mandate this season.
Tips
- Consider building Imperial Mandate alongside Fimbulwinter when tailoring a build around an early augment; it might not be worth considering when obtained late without those items.5
Interactions
No verified information yet.
Bugs
No verified information yet.
History
- Since patch 26.12, abilities that do not crowd control but swap to crowd control spells no longer gain ability haste from Imperial Mandate's Control passive.6
- In the May 2026 PBE version, Nami's E could no longer use Imperial Mandate. Evelynn's E, Lulu's E, Rell's E and Syndra's W also no longer benefited from its bonus haste.78
Earlier formats
- Imperial Mandate was an option for support builds alongside Redemption and Locket of the Iron Solari.10 8x2 duos
- Trundle's Pillar slow could apply Imperial Mandate on every tick, repeatedly applying its control effect; it was uncertain whether this interaction still worked.11 8x2 duos
Sources
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League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
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Type: Legendary
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League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
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Stats (wiki item data keys, all modes): ah: 15 ap: 60 mp5: 150
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League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
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Effects (wiki item data): Control (unique): Abilities with immobilize effects have their cooldown reduced equivalent to 20 ability haste. Command (unique): Immobilize an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobili
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Ability haste changed to 35.
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PlayersCredible source
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RiotRiot patch notes: League of Legends Patch 26.12 Notes > Arena > Bugfixes & QoL Changes
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Fixed a bug where abilities that don't CC but swapped to CC spells (Elise E, Leblanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.
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PlayersSingle source
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PlayersCredible source
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RiotRiot patch notes: League of Legends Patch 26.12 Notes > Arena > Items
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Imperial Mandate Matches the SR version
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PlayersCredible source
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11
PlayersCredible source
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