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Imperial Mandate

Last updated Version 1067211 sources

Imperial Mandate

Imperial Mandate is an arena item in League of Legends Arena.

Overview

Stats

Ability haste15
Ability power60
Mana regen1502

Values as the League of Legends Wiki's item data lists them, for every mode; the data doesn't state their units.

Effects

  • Control (unique): Abilities with immobilize effects have their cooldown reduced equivalent to 20 ability haste.
  • Command (unique): Immobilize an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.3

Arena changes

  • Ability haste changed to 35.4

ArenaSweats stats

2026 Season 3 Act 2, all regions

ArenaSweats has no ranked Arena games with Imperial Mandate this season.

Tips

  • Consider building Imperial Mandate alongside Fimbulwinter when tailoring a build around an early augment; it might not be worth considering when obtained late without those items.5

Interactions

No verified information yet.

Bugs

No verified information yet.

History

  • Since patch 26.12, abilities that do not crowd control but swap to crowd control spells no longer gain ability haste from Imperial Mandate's Control passive.6
  • In the May 2026 PBE version, Nami's E could no longer use Imperial Mandate. Evelynn's E, Lulu's E, Rell's E and Syndra's W also no longer benefited from its bonus haste.78
Riot patch notes that name Imperial Mandate, newest first
PatchDateChanges
26.12
  • Matches the SR version9

Earlier formats

  • Imperial Mandate was an option for support builds alongside Redemption and Locket of the Iron Solari.10 8x2 duos
  • Trundle's Pillar slow could apply Imperial Mandate on every tick, repeatedly applying its control effect; it was uncertain whether this interaction still worked.11 8x2 duos

Sources

11 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074

    Quote
    Stats (wiki item data keys, all modes): ah: 15 ap: 60 mp5: 150
  3. 3

    League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074

    Quote
    Effects (wiki item data): Control (unique): Abilities with immobilize effects have their cooldown reduced equivalent to 20 ability haste. Command (unique): Immobilize an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobili
  4. 4

    League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873

    Quote
    Arena changes (wiki): Ability haste changed to 35.
  5. 5

    PlayersPosted Credible source

  6. 6

    RiotRiot patch notes: League of Legends Patch 26.12 Notes > Arena > Bugfixes & QoL Changes

    Posted

    Quote
    Fixed a bug where abilities that don't CC but swapped to CC spells (Elise E, Leblanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.
  7. 7

    PlayersPosted Single source

  8. 8

    PlayersPosted Credible source

  9. 9

    RiotRiot patch notes: League of Legends Patch 26.12 Notes > Arena > Items

    Posted

    Quote
    Imperial Mandate Matches the SR version
  10. 10

    PlayersPosted Credible source

  11. 11

    PlayersPosted Credible source

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