Lucky Dice
Lucky Dice is an arena item in League of Legends Arena.
Overview
Effects
- consume: Consume to gain 1 reroll. This item is automatically consumed if your inventory is full upon acquiring it. Can be used while a selection screen is active.2
ArenaSweats stats
ArenaSweats has no ranked Arena games with Lucky Dice this season.
Tips
No verified information yet.
Interactions
- Lucky Dice is a consumable that grants 1 additional reroll for augment and anvil selections. It can be used while a selection screen is active.234
- If inventory is full when Lucky Dice is acquired, it is automatically consumed. The reroll count updates on acquisition rather than on consumption.256
- With Trundle Makeshift Weapon as the first Guest of Honor, everyone gains 1 bonus Lucky Dice on round 3 and every third round thereafter.7 Patch unknown
Bugs
No verified information yet.
History
- Round 10 offers 1 Lucky Dice with a free Prismatic-tier Stat Bonus Anvil; rounds 7 and 10 are also listed as granting a Lucky Dice and a guaranteed Prismatic-tier Stat Bonus Anvil.8910 Earlier Arena format
Earlier formats
- Lucky Dice can no longer be sold to the shop to consume it.12 8x2 duos
- In a High Stakes match, the winner can earn 1 Lucky Dice.3 8x2 duos
- Stat Anvil selection rounds can grant bonus Lucky Dice: one at round 3 and every 3 rounds thereafter, and two on some Stat Anvil selection rounds.1314 8x2 duos
- When Lucky Dice is automatically consumed because inventory is full, the reroll is granted.5 8x2 duos
- Viego cannot consume Lucky Dice to gain additional rerolls while possessing another champion, or when he has the item as he begins possession.15 8x2 duos
- High Stakes rounds 5, 9 and 13 were removed; their winners had gained 1 Lucky Dice.16 8x2 duos
Sources
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1
League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4091417
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Type: Distributed
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2
League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4091417
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Effects (wiki item data): consume: Consume to gain 1 reroll. This item is automatically consumed if your inventory is full upon acquiring it. Can be used while a selection screen is active.
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3
League WikiLeague of Legends Wiki: Arena/Patch history > References
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The fifth and every fourth round thereafter now includes a High Stakes combat phase. In a High Stakes match, the potential Team HP deduction per defeat increases for the remainder of the game, but the winner can earn back 15 Team HP (cannot exceed 100) and 1 Lucky Dice. The Lucky Dice is a consumabl
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4
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Lucky Dice / Enhanced Lucky Dice will no longer be automatically consumed if the player runs out of re-rolls while a selection screen is open. (Note: Item can still be used during a selection screen.)
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5
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Bug Fix: If Lucky Dice / Enhanced Lucky Dice are automatically consumed due to the inventory being full, rerolls no longer fail to be granted.
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6
League WikiLeague of Legends Wiki: Arena/Patch history/3rd launch > Arena/Patch history/3rd launch
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The player's reroll count now updates upon acquiring a Lucky Dice instead of after the item is consumed.
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7
League WikiLeague of Legends Wiki: Arena > Vote Phase > Guests of Honor
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First | Trundle Makeshift Weapon | Disables direct Legendary-tier item purchases in the Shop. On round 3 and every third round thereafter, everyone gains 1 bonus Lucky Dice.
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8
League WikiLeague of Legends Wiki: Arena > Shop Phase
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10 | 500, 1 Lucky Dice and a free Prismatic-tier Stat Bonus Anvil
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9
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Round 10: 500, 1 Lucky Dice and guaranteed Prismatic Stat Bonus Anvil.
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10
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Round 7: 500, 1 Lucky Dice and a guaranteed Prismatic-tier Stat Bonus Anvil.
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11
RiotRiot patch notes: Patch 25.09 Notes > Arena > Items
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Lucky Dice Just High Roll: Lucky Dice can no longer be sold and must be consumed.
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12
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Lucky Dice / Enhanced Lucky Dice can no longer be sold to the shop to consume them.
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13
League WikiLeague of Legends Wiki: Arena/Patch history > References
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New Effect: Stat Anvil selection rounds now grant 1 bonus Lucky Dice upon reaching round 3 and every 3 rounds thereafter.
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14
League WikiLeague of Legends Wiki: Arena/Patch history > References
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New Effect: Stat Anvil selection rounds now award 2 bonus Lucky Dice.
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15
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Bug Fix: If Viego possesses someone who has Lucky Dice / Enhanced Lucky Dice or if he has those items himself when initiating possession, he is no longer allowed to consume them to gain additional rerolls.
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16
League WikiLeague of Legends Wiki: Arena/Patch history > References
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Removed: High Stakes rounds 5, 9, 13, the winners of which gain back 15 Team Health, 1 Cappa Juice and 1 Lucky Dice.
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