Heimerdinger
This article covers how Heimerdinger plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Heimerdinger's ArenaSweats Pages build.
Overview
Arena changes
- Q: Turret health changed to 70% value.
- Q: Turret base damage changed to 4 to 12.
- Q: Turret AP ratio changed to 25% AP.
- Q: Turret beam base damage changed to 40 to 120.
- Q: Turret beam AP ratio changed to 55% AP.
- W: Initial damage AP ratio changed to 65% AP.
- W: Cooldown changed to 10 to 6 seconds.
- R: H-28Q Apex Turret base damage changed to 50 to 80 3.
- R: H-28Q Apex Turret beam base damage changed to 90 to 160 3.2
ArenaSweats stats
- Top 3 %
- 46.8%
- Avg place
- 3.63
- Pick %
- 8.41%
- Ban %
- 6.48%
- Games
- 151,741
Most picked augments
Tips
- Zone enemies with turrets, use E, and keep moving while placing turrets and casting spells. Cooldown reduction can help; Skilled Sniper or effects that lower E's cooldown, such as Eureka or Infernal Conduit, are recommended.3
- Hold one or two turrets for a combo. High-AP builds such as Wooglet's or Witchful Thinking, followed by Void Staff, are recommended; burn and on-spell-hit effects can be middling for Heimerdinger. Early armor and magic resistance shards can help when he is focused.4
Interactions
- Spread turrets out so they cover each other, similar to spreading out Zyra's plants to avoid area damage.5
- Turret basic attacks do not hit target dummies, but their laser attacks do. Turrets do not target the dummy, though their beam attack fires if Heimerdinger uses a skill on it.67
- Skilled Sniper works with Heimerdinger's E.8
Bugs
No verified information yet.
History
Earlier formats
- Since patch 14.12, Heimerdinger's turrets correctly gain Minionmancer's bonus health.1112 8x2 duos
- Since patch 14.12, Fey Magic works with abilities tagged as ultimates, including Heimerdinger's.13 8x2 duos
- Since patch 14.11, Heimerdinger's Q no longer gets locked out sometimes when he has charges.14 8x2 duos
- A turret placed as E landed could immediately fire its laser; the same timing applied to W.15 8x2 duos
- Rylai's was effective on Heimerdinger.16 8x2 duos
Sources
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Roles (CommunityDragon): mage, support
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Turret health changed to 70% value. Q: Turret base damage changed to 4 to 12. Q: Turret AP ratio changed to 25% AP. Q: Turret beam base damage changed to 40 to 120. Q: Turret beam AP ratio changed to 55% AP. W: Initial damage AP ratio changed to 65% AP. W: Cooldown changed t
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RiotRiot patch notes: League of Legends Patch 26.14 Notes > Arena > Champions
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Heimerdinger Q Beam Base Damage: 30 - 90 ⇒ 40 - 120 Beam Ability Power Ratio: 45% ⇒ 55%
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RiotRiot patch notes: LoL Patch 14.13 Notes > Arena > Champion Buffs
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Heimerdinger Health Growth: 86 ⇒ 101 W Initial Magic Damage: 40/65/90/115/140 (+ 55% AP) ⇒ 40/65/90/115/140 (+ 65% AP) W Cooldown: 11/10/9/8/7 ⇒ 10/9/8/7/6 seconds E Cooldown: 15 ⇒ 11 seconds
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RiotRiot patch notes: Patch 14.12 Notes > Arena > Bugfixes
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Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
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RiotRiot patch notes: Patch 14.11 Notes > Arena > Bugfixes
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Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
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RiotRiot patch notes: Patch 14.12 Notes > Arena > Bugfixes
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Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
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RiotRiot patch notes: Patch 14.11 Notes > Arena > Bugfixes
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Fixed an issue that caused Heimerdinger's Q to be locked out sometimes when he had charges.
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