Infernal Conduit
Infernal Conduit is a prismatic augment in League of Legends Arena.
Overview
Per level3
| Level | Effect |
|---|---|
| 1 | 6/5 to 60/5 (+ 10/5% bonus AD) (+ 4.5/5% AP) bonus magic damage per second.0.08 seconds cooldown reduction per tick. |
| 2 | 6/5 to 60/5 (+ 14/5% bonus AD) (+ 6/5% AP) bonus magic damage per second.0.08 seconds cooldown reduction per tick. |
| 3 | 6/5 to 60/5 (+ 20/5% bonus AD) (+ 9/5% AP) bonus magic damage per second.0.12 seconds cooldown reduction per tick. |
ArenaSweats stats
- Pick %
- 4.42%
- Games
- 1,457,438
- Champions
- 172
Best champions with it
- Vladimir13.4%Pick rate on it
- Hecarim1.3%Pick rate on it
- Amumu14.8%Pick rate on it
- Brand34.2%Pick rate on it
- Zyra21.9%Pick rate on it
- Morgana15.0%Pick rate on it
Tips
Interactions
- Infernal Conduit can provide cooldown reduction even when its damage does not stack quickly enough to deal much damage.64
- Sunfire and Hollow Radiance count as Burn effects and can trigger cooldown reduction per tick.78
- Infernal Conduit can apply stacks faster when you or a teammate also has Slow Cooker, Firebrand, or another Infernal Conduit.9
- A teammate's Firebrand application does not change the damage of stacks that Infernal Conduit applied earlier.109
- Daisy can trigger Infernal Conduit.11
- Infernal Conduit's cooldown refund increases when it is maxed.12
- Infernal Conduit can help Vladimir use W repeatedly, but he still needs a lot of Ability Haste.131415
- With Infernal Conduit, Morgana can use W repeatedly and spend her mana quickly.16
- Infernal Conduit can help Zyra's seeds reach very low cooldowns.17
- For Heimerdinger, Shaco, and Zyra, three Infernal Conduits can be a strong combination.18
- For Briar, Firebrand with Infernal Conduit can provide cooldown reduction similar to Mystic Punch with Reverberation.19
- An Udyr build with Infernal Conduit can use W repeatedly and provide Rite of Ruin shields.20
Bugs
History
Earlier formats
- Patch 25.23 fixed a bug where some champions with Infernal Conduit got 0-second cooldowns on certain abilities.22 8x2 duos
- Taric's Q cooldown becomes 15 seconds after his E triggers Infernal Conduit, matching the time needed to gain a stack of Starlight's Touch instead of its normal 3-second cooldown.23 8x2 duos
- With Infernal Conduit, Vladimir can use W repeatedly when he has a lot of Ability Haste.24 8x2 duos
- Infernal Conduit's cooldown reduction does not work despite stacks being applied.2526 8x2 duos
- For Singed, Infernal Conduit works well with Ability Haste.27 8x2 duos
- With Infernal Conduit on Brand, applying a burn and then leaving the fight can let the burn keep dealing damage.28 8x2 duos
- After a change intended to prevent cooldown reduction from exceeding its intended amount when multiple enemies were burning, Infernal Conduit stopped working in Arena.2930 8x2 duos
- Infernal Conduit and Pyromancer's Cloak could deal enough damage for Brand to focus on buying stats.31 8x2 duos
- A Brand build could pair Infernal Conduit with Blackfire Torch, Liandry's Torment, Hellfire Hatchet, and Perplexity for burns, damage amplification, and penetration.32 8x2 duos
- Infernal Conduit could stack burn damage on Brand when he hit an enemy with a burn ability.33 8x2 duos
- Infernal Conduit could be paired with Hellfire Hatchet and Pyromancer's Cloak on Brand.34 8x2 duos
- A Yuumi build could include Hellfire Hatchet alongside Infernal Conduit or Pyromancer's Cloak.35 8x2 duos
- Amumu's W can trigger Infernal Conduit every second.36 8x2 duos
- Infernal Conduit was an option in a Vladimir build with Eureka, Goliath, and With Haste; the build paired Wooglet's Witchcap, Demonic Embrace, Kinkou Jitte, and Pyromancer's Cloak with two of Demon King's Crown, Riftmaker, and Liandry's Anguish.37 8x2 duos
- Infernal Conduit was an option in a Vladimir build with Eureka, Goliath, and Raid Boss, paired with Wooglet's Witchcap, Demonic Embrace, Bloodmail, Demon King's Crown, Dragonheart, and Kinkou Jitte or Riftmaker.38 8x2 duos
- Infernal Conduit could be a possible final augment for Lillia.39 8x2 duos
A Vladimir build paired Infernal Conduit with Apex Inventor, Pyromancer's Cloak, Unending Despair, Redemption, and Wooglet's Witchcap.40 8x2 duos
- A burn build could pair Infernal Conduit with Ethereal Weapon, Firebrand, Spatula, and Pyromancer's Cloak.41 8x2 duos
- A Karma build could pair Infernal Conduit with Critical Healing, Spirit Infusion, Holy Fire, Rite of Ruin, Moonstone, Staff of Flowing Water, and Wordless Promise.40 8x2 duos
- Infernal Conduit could let Vladimir use W repeatedly when he had enough burn stacks and additional cooldown reduction.42 8x2 duos
- Infernal Conduit with other cooldown reduction could reset cooldowns.43 8x2 duos
- Infernal Conduit's cooldown reduction could let Amumu spam Q instead of lowering its recharge cooldown.44 8x2 duos
- Vladimir could use Infernal Conduit to max W alongside a high Ability Haste augment and some omnivamp.45 8x2 duos
- Vladimir's Infernal Conduit combination worked especially well once his pool had a cooldown.46 8x2 duos
- Brand could pair with Infernal Conduit.47 8x2 duos
- Infernal Conduit could be one of the augments in an anvil build when a partner had a strong first augment, such as Brand with Infernal Conduit.48 8x2 duos
- Blitzcrank's R passive no longer counted for Infernal Conduit.4950 8x2 duos
- Burns from Firebrand and Infernal Conduit could stack, with auto attacks adding to Infernal Conduit's burn stacks and cooldown reduction.51 8x2 duos
Sources
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1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Prismatic
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2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: Your ability hits apply a Burn for 5 seconds that deals persistent magic damage (1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Damage over time abilities can apply the effect only once every 2 seconds. Additionally, all of your Bu
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3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: 6/5 to 60/5 (+ 10/5% bonus AD) (+ 4.5/5% AP) bonus magic damage per second.0.08 seconds cooldown reduction per tick. Level 2: 6/5 to 60/5 (+ 14/5% bonus AD) (+ 6/5% AP) bonus magic damage per second.0.08 seconds cooldown reduction per tick. Level 3: 6/5 to 60/5 (+ 20/5% bonus AD)
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