Sett
This article covers how Sett plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Sett's ArenaSweats Pages build.
Overview
Arena changes
ArenaSweats stats
- Top 3 %
- 54.5%
- Avg place
- 3.31
- Pick %
- 20.05%
- Ban %
- 33.18%
- Games
- 361,989
Most picked augments
Tips
- Movement and health augments are recommended for Sett.3
- Demon King's Crown is good on Sett when it increases W damage and stacks alongside Heartsteel and Overlord's Bloodmail; Dragonheart is also a strong combination.4
- Sett can use boots that help him get into range, since ability haste, vamp, or resistances do not help if he cannot reach an important target.5
- When a teammate has long-range effects such as Teemo's mushrooms, Sett can stay back and avoid engaging unless the enemy jumps on his teammate.6
Interactions
- Sett's E can deal damage twice when the target is bounced off his character model at close range.7
- Sett does not build grit from shield damage; grit requires him to lose health.89
- Sett and Mundo can out-heal or shield long enough to body slam enemy carries.10
- Sett can trigger Heartsteel's passive by waiting and punching.11
- Sett's W already critically strikes in the middle, so Jeweled Gauntlet does not change that.12
- Sett's E can trigger a double stun with Force of Entropy; Reverb, Munch, and Mercy are also part of this interaction.13
- Reverberation can work with many effects on champions with strong crowd control; Heavy Hitter can also be strong, and Sett's W is a kit-specific interaction.14
- Riftmaker and Escapade can work together; Riftmaker gave roughly 300 AD when purchased.15
- With the True Healing augment, Sett can regain the health he lost while charging W when he hits with it.16
Bugs
No verified information yet.
History
No verified information yet.
Sources
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Roles (CommunityDragon): fighter, tank
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): R: When using The Show Stopper on an enemy, who has the augment Chauffeur, this enemy will not reattach to their ally. R: This enemy will only start reattaching again once he uses a dash or blink.
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