Zac
This article covers how Zac plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Zac's ArenaSweats Pages build.
Overview
Arena changes
- I: Cooldown resets every round.
- I: Bloblets are damaged by the Ring of Fire.
- W: Cooldown changed to 6 seconds.
- R: Cell Division healing increase changed to 0.5 to 1.5 3% maximum health.
- R: Healing per chunk Cell Division changed to 5 to 6.5 for 4 of his maximum health.2
ArenaSweats stats
- Top 3 %
- 49.2%
- Avg place
- 3.53
- Pick %
- 7.38%
- Ban %
- 7.99%
- Games
- 134,017
Most picked augments
Tips
- Reverb and Mystic Punch work well with Zac because champions with crowd control in their kits benefit from that combination.3
- Try Circle of Death with a high-healing Zac build; it can be strong enough to be a win condition in some cases.456
Interactions
- Zac can use his mobility and innate healing to reach the Ring of Fire and move around within it.7
- Zac can proc crowd control and launch over walls.89
- When Zac's passive begins as he takes a portal, his blobs can travel across the map to the revive point.101112
- Zac's blob interacts with a portal.13
- Zac's W works well with rice augments.14
- Now You See Me can pair with Zac's leaps: after using it to blink away, Zac can leave a portal behind, and opponents may wait at that portal.15
Bugs
No verified information yet.
History
Earlier formats
- Zac's passive and Zhonya's can help him survive the Ring of Fire as it closes.18 8x2 duos
- Zac's Q could count as four stuns per enemy for Guilty Pleasure, healing nearby allies eight times its value.19 8x2 duos
- A Pyke and Zac stall build is a nightmare.20 8x2 duos
- A Poppy, Alistar, and Zac team could stay safely in the middle of the Ring of Fire.21 8x2 duos
- Zac's passive could help him and a teammate run out the clock during a round.22 8x2 duos
- Zac and Zaahen could both revive in the Ring of Fire, and Zac's blobs could be damaged while Zaahen revived with full invulnerability.2324 8x2 duos
- Zac's crowd control could reset Combo Breaker's counter because he moved between crowd-control effects; the airborne duration shown for Blitzcrank's E did not always match the time Zac could not act.2526 8x2 duos
- Zac's blobs were burnable earlier, though the Ring of Fire could take a long time to damage them.2728 8x2 duos
- With all four curses, Zac's W dealt 55% of his maximum health with a 2-second cooldown at 1,500 AP.29 8x2 duos
- Zac can stack curses by crowd-controlling multiple opponents, healing, and staying near opponents; crowd-controlling several opponents at once helps with curse stacking.30 8x2 duos
- Slime Time works well with Lightning Rod, and two Zac passives can proc at once.31 8x2 duos
Sources
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Roles (CommunityDragon): tank, fighter
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): I: Cooldown resets every round. I: Bloblets are damaged by the Ring of Fire. W: Cooldown changed to 6 seconds. R: Cell Division healing increase changed to 0.5 to 1.5 3% maximum health. R: Healing per chunk Cell Division changed to 5 to 6.5 for 4 of his maximum health.
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Community: Submitted by The Beard#GOD | #1 Reksai OCESingle source
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Community: Submitted by Joel#Hide | #9 Zac GLOBALSingle source
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Community: Submitted by Joel#Hide | #10 Zac GLOBALMultiple sources
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RiotRiot patch notes: League of Legends Patch 26.15 Notes > Arena > Champions
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Zac W - Unstable Matter Arena Cooldown: 6 ⇒ 5
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