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Eclipse

Last updated Version 993715 sources

Eclipse

Eclipse is an arena item in League of Legends Arena.

Overview

Stats

Attack damage60
Ability haste152

Values as the League of Legends Wiki's item data lists them, for every mode; the data doesn't state their units.

Effects

  • Ever Rising Moon (unique): Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, apply stacks against enemy champions, up to one per cast instance per champion. Applying 2 stacks to a champion within a 2 second period deals bonus physical damage to them equal to 8% of target's maximum health and grants you a shield for 150 (+ 40% bonus AD) for 2 seconds.3

Max Health Damage changed to 10% / 6.6% in patch 26.13 (was 8% / 5.3%)4

Arena changes

  • Attack damage changed to 50.
  • Ability haste changed to 10.
  • Ever Rising Moon damage health ratio changed to 8% target maximum health.
  • Ever Rising Moon base shield changed to 250.
  • Ever Rising Moon shield bonus AD ratio for melee champions changed to 50% bonus AD.
  • Unchanged for ranged champions.5

Attack Damage changed to 60 in patch 26.13 (was 50)4

Ability Haste changed to 15 in patch 26.13 (was 10)4

Melee Shield Base Value changed to 300 in patch 26.12 (was 250)6

ArenaSweats stats

2026 Season 3 Act 2, all regions

ArenaSweats has no ranked Arena games with Eclipse this season.

Tips

No verified information yet.

Interactions

  • A W ability and Smite can trigger Eclipse.7

An on-hit effect does not count as one of the hits needed to trigger Eclipse; both hits still have to land.8

Ethereal Weapon can make Eclipse trigger immediately.9

Bugs

No verified information yet.

History

Riot patch notes that name Eclipse, newest first
PatchDateChanges
26.16
  • Damage: [6% Melee || 4% Ranged] Target Maximum Health ⇒ [8% Melee || 5% Ranged] Target Maximum Health10
26.13
  • Attack Damage: 50 ⇒ 60
  • Ability Haste: 10 ⇒ 15
  • Max Health Damage: 8% / 5.3% ⇒ 10% / 6.6%4
26.12
  • Melee Shield Base Value: 250 ⇒ 300
  • Ranged Shield Base Value: 125 ⇒ 1506
14.118x2 duos
  • Attack Damage: 60 ⇒ 5011

Earlier formats

  • In patch 25.16, Eclipse's shield bonus AD ratio for melee champions changed from 40% to 50%.12 8x2 duos
  • In patch 25.16, Eclipse's max health physical damage changed from 6% to 8%.13 8x2 duos
  • In patch 25.06, Eclipse's shield changed from 180/60 to 250/125.14 8x2 duos
  • Bruisers could get value from Eclipse alongside Sundered Sky and Unending Despair.15 8x2 duos

Sources

15 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074

    Quote
    Stats (wiki item data keys, all modes): ad: 60 ah: 15
  3. 3

    League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074

    Quote
    Effects (wiki item data): Ever Rising Moon (unique): Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, apply stacks against enemy champions, up to one per cast instance per champion. Applying 2 stacks to a
  4. 4

    RiotRiot patch notes: League of Legends Patch 26.13 Notes > Arena > Items

    Posted

    Quote
    Eclipse Attack Damage: 50 ⇒ 60 Ability Haste: 10 ⇒ 15 Max Health Damage: 8% / 5.3% ⇒ 10% / 6.6%
  5. 5

    League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873

    Quote
    Arena changes (wiki): Attack damage changed to 50. Ability haste changed to 10. Ever Rising Moon damage health ratio changed to 8% target maximum health. Ever Rising Moon base shield changed to 250. Ever Rising Moon shield bonus AD ratio for melee champions changed to 50% bonus AD. Unchanged for
  6. 6

    RiotRiot patch notes: League of Legends Patch 26.12 Notes > Arena > Items

    Posted

    Quote
    Eclipse Melee Shield Base Value: 250 ⇒ 300 Ranged Shield Base Value: 125 ⇒ 150
  7. 7

    PlayersPosted Credible source

  8. 8

    PlayersPosted Credible source

  9. 9

    PlayersPosted Credible source

  10. 10

    RiotRiot patch notes: League of Legends Patch 26.16 Notes > Arena > ITEMS

    Posted

    Quote
    Eclipse Damage: [6% Melee || 4% Ranged] Target Maximum Health ⇒ [8% Melee || 5% Ranged] Target Maximum Health
  11. 11

    RiotRiot patch notes: Patch 14.11 Notes > Arena > Item Nerfs

    Posted 8x2 duos

    Quote
    Eclipse Attack Damage: 60 ⇒ 50
  12. 12

    RiotRiot patch notes: Patch 25.16 Notes > Arena > Fighter Item buffs

    Posted 8x2 duos

    Quote
    Eclipse Shield: 40% AD for melees ⇒ 50% AD for melees
  13. 13

    RiotRiot patch notes: Patch 25.16 Notes > Arena > Fighter Item buffs

    Posted 8x2 duos

    Quote
    Eclipse: 6% max health physical damage ⇒ 8% max health physical damage
  14. 14

    RiotRiot patch notes: Patch 25.06 Notes > Arena > Items

    Posted 8x2 duos

    Quote
    Eclipse: Shield: 180/60 ⇒ 250/125
  15. 15

    PlayersPosted Single source

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