Energetic
Energetic is a silver augment in League of Legends Arena.
Overview
Per level3
| Level | Effect |
|---|---|
| 1 | 200% stack generation. |
| 2 | 300% stack generation. |
ArenaSweats stats
- Pick %
- 1.22%
- Games
- 403,755
- Champions
- 173
Best champions with it
- Zeri4.7%Pick rate on it
- Swain0.2%Pick rate on it
- Renekton1.3%Pick rate on it
- Naafiri2.3%Pick rate on it
- Katarina4.0%Pick rate on it
- Morgana0.3%Pick rate on it
Tips
- Energetic is recommended as a must for an Energized build with Runecarver. Fulmination can substitute for faster Energized stacking before Energetic is available in its current iteration.4
- Energetic with Hexbolt Companion and Runecarver is a core combination for an Energized autocast build.56
Interactions
- Energetic only works when another source, such as an item, provides Energized; without another source, it does not provide Energized.7
- Energetic increases Energized stacking for an Autocast loop involving Runecarver, Hexbolt Companion, and spell-like Autocasts such as Wildfire or Firefox.8
- Dead Man’s Plate’s passive does not count as an Energized attack because it stacks only through movement. Fleet Footwork from Demon Dance works with Energetic, while Grasp does not.4
Bugs
- Energetic does not deal damage; whether its faster Energized effect works is unclear.9
- Energetic works, but its damage is very small on its own. Its value comes from faster Energized recharge for Runecarver, Hexbolt, Voltaic, and Fulmination; its tooltip might be bugged.10
- The damage tracker is bugged while Energetic works, and Energetic triggers on the dummy.1112
- Energetic's faster Energized stacking and damage effects do not work.13
History
No verified information yet.
Sources
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1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Silver
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2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: Gain increased Energized stack generation. Upon triggering an Energized effect, fire a bolt that deals true damage equal to 0.3% of the target's maximum health.
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3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: 200% stack generation. Level 2: 300% stack generation.
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