Glass Cannon
Glass Cannon is a prismatic augment in League of Legends Arena.
Overview
Per level3
| Level | Effect |
|---|---|
| 1 | 15% extra true damage. |
| 2 | 20% extra true damage. |
| 3 | 30% extra true damage. |
ArenaSweats stats
- Pick %
- 2.59%
- Games
- 831,018
- Champions
- 171
Best champions with it
- Garen3.9%Pick rate on it
- Shaco6.9%Pick rate on it
- Mordekaiser1.6%Pick rate on it
- Illaoi2.0%Pick rate on it
- Aatrox3.2%Pick rate on it
- Evelynn6.9%Pick rate on it
Tips
- Red Kayn can use a full Glass Cannon build with omnivamp or other sustain to survive extended fights against tank or healing-heavy teams.4
- Glass Cannon is an option against champions that stack resistances.5
Glass Cannon's pre-mitigation true damage is especially strong on melee champions and decently strong on ranged champions.6
Interactions
Attacking the target dummy can sometimes trigger Glass Cannon damage.89
Spell damage works with Glass Cannon, while proc damage does not.10
With Miss Fortune's Skilled Sniper, the Glass Cannon refund can count as a normal ability rather than damage over time and instantly reset the cooldown; whether Infernal Conduit is required is uncertain.11
Killing the large flower in the middle of the map can remove the health reduction; it can return when the champion dies or when another effect that modifies the allowed maximum-health percentage is picked or upgraded.12
K'Sante's health interaction with Glass Cannon appears multiplicative, while the health regained after leaving his R is additive.13
Shen's Q interaction was caused by Reverb, even though Glass Cannon was also present.14
Bugs
No verified information yet.
History
No verified information yet.
Sources
-
1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Prismatic
-
2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.
-
3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: 15% extra true damage. Level 2: 20% extra true damage. Level 3: 30% extra true damage.
-
4
PlayersSingle source
-
5
PlayersCredible source
-
6
PlayersSingle source
-
7
PlayersSingle source
-
8
PlayersSingle source
-
9
PlayersSingle source
-
10
PlayersSingle source
-
11
PlayersSingle source
-
12
PlayersCredible source
-
13
PlayersSingle source
-
14
PlayersCredible source
Something missing or wrong?
Tell us what this article should say and, if you can, where it's shown. Suggestions are reviewed before anything changes.