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ArenaSweats WikiGold Augment

Holy Fire

Last updated Version 1062211 sources

Holy Fire

Holy Fire is a gold augment in League of Legends Arena.

Overview

Your heals and shields cause you to fire a missile to the nearest enemy champion within cr 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage based on the target's maximum health over time. The Burn's per-tick damage increases based on the relative value of the triggering heal or shield against the maximum health of the ally recipient. This counts as a Burn source.2

Per level3

LevelEffect
1Minimum damage: 0.16% of the target's maximum health every second over 5 seconds, for a total of 0.8%.Maximum damage: 0.6% of the target's maximum health every second over 5 seconds, for a total of 3%.
2Minimum damage: 0.32% of the target's maximum health every second over 5 seconds, for a total of 1.6%.Maximum damage: 1.2% of the target's maximum health every second over 5 seconds, for a total of 6%.

ArenaSweats stats

2026 Season 3 Act 2, all regions
CArenaSweats tierC tier
Pick %
0.94%
Games
302,599
Champions
173

Best champions with it

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Holy Fire works very well with Pyromancer Cloak on a healing support.4
  • Pair Holy Fire with Parasitic Relationship when Yuumi is attached to an ally who has that augment; the Burn can trigger the healing that triggers Holy Fire again.5
  • Holy Fire is completely useless and never worth picking.6

Interactions

  • Holy Fire’s Burn can trigger Parasitic Relationship’s healing when Yuumi is attached to an ally with that augment; the healing can trigger Holy Fire again.5
  • Holy Fire may apply Erosion.7
  • Holy Fire is really strong otherwise.8

Bugs

  • Holy Fire's Burn fails to apply in most cases.9

History

Riot patch notes that name Holy Fire, newest first
PatchDateChanges
14.118x2 duos
  • Maximum Burn Percentage: 5% ⇒ 4%10

Earlier formats

Sources

11 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Description: Your heals and shields cause you to fire a missile to the nearest enemy champion within cr 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage based on the target's maximum health over time. The Burn's per-tick damage increases based on the relative value o
  3. 3

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Per level: Level 1: Minimum damage: 0.16% of the target's maximum health every second over 5 seconds, for a total of 0.8%.Maximum damage: 0.6% of the target's maximum health every second over 5 seconds, for a total of 3%. Level 2: Minimum damage: 0.32% of the target's maximum health every second ove
  4. 4

    PlayersPosted Single source

  5. 5

    PlayersPosted Credible source

  6. 6

    PlayersPosted Single source

  7. 7

    PlayersPosted Credible source

  8. 8

    PlayersPosted Credible source

  9. 9

    PlayersPosted Single source

  10. 10

    RiotRiot patch notes: Patch 14.11 Notes > Arena > Augment Nerfs

    Posted 8x2 duos

    Quote
    Holy Fire Maximum Burn Percentage: 5% ⇒ 4%
  11. 11

    PlayersPosted Credible source

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