Holy Fire
Holy Fire is a gold augment in League of Legends Arena.
Overview
Your heals and shields cause you to fire a missile to the nearest enemy champion within cr 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage based on the target's maximum health over time.
The Burn's per-tick damage increases based on the relative value of the triggering heal or shield against the maximum health of the ally recipient.
This counts as a Burn source.2
Per level3
| Level | Effect |
|---|---|
| 1 | Minimum damage: 0.16% of the target's maximum health every second over 5 seconds, for a total of 0.8%.Maximum damage: 0.6% of the target's maximum health every second over 5 seconds, for a total of 3%. |
| 2 | Minimum damage: 0.32% of the target's maximum health every second over 5 seconds, for a total of 1.6%.Maximum damage: 1.2% of the target's maximum health every second over 5 seconds, for a total of 6%. |
ArenaSweats stats
CArenaSweats tierC tier
- Pick %
- 0.94%
- Games
- 302,599
- Champions
- 173
Best champions with it
- Urgot0.5%Pick rate on it
- Braum0.4%Pick rate on it
- Rammus0.2%Pick rate on it
- Thresh0.8%Pick rate on it
- Aatrox0.8%Pick rate on it
- Ornn0.1%Pick rate on it
Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .
Tips
- Holy Fire works very well with Pyromancer Cloak on a healing support.4
- Pair Holy Fire with Parasitic Relationship when Yuumi is attached to an ally who has that augment; the Burn can trigger the healing that triggers Holy Fire again.5
- Holy Fire is completely useless and never worth picking.6
Interactions
Bugs
- Holy Fire's Burn fails to apply in most cases.9
History
Earlier formats
- Holy Fire with Trailblazer was a good combination.11 8x2 duos
Sources
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1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
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Tier: Gold
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2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: Your heals and shields cause you to fire a missile to the nearest enemy champion within cr 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage based on the target's maximum health over time. The Burn's per-tick damage increases based on the relative value o
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3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: Minimum damage: 0.16% of the target's maximum health every second over 5 seconds, for a total of 0.8%.Maximum damage: 0.6% of the target's maximum health every second over 5 seconds, for a total of 3%. Level 2: Minimum damage: 0.32% of the target's maximum health every second ove
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PlayersSingle source
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PlayersCredible source
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PlayersSingle source
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PlayersCredible source
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PlayersCredible source
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PlayersSingle source
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RiotRiot patch notes: Patch 14.11 Notes > Arena > Augment Nerfs
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Holy Fire Maximum Burn Percentage: 5% ⇒ 4%
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11
PlayersCredible source
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