Magic Missile
Magic Missile is a gold augment in League of Legends Arena.
Overview
Per level3
| Level | Effect |
|---|---|
| 1 | Max-level effect: Every 3 times this effect triggers, increase the number of missiles by 1 for the rest of the round. |
ArenaSweats stats
- Pick %
- 3.93%
- Games
- 1,296,295
- Champions
- 172
Best champions with it
- Azir10.2%Pick rate on it
- Cassiopeia20.8%Pick rate on it
- Nasus1.9%Pick rate on it
- Seraphine7.5%Pick rate on it
- Zyra22.5%Pick rate on it
- Olaf0.3%Pick rate on it
Tips
- Magic Missile or Bread and Butter is an option.4
- Magic Missile is better on champions that spam it.5
- Critical Rhythm, Magic Missile and Bone are all good options.6
Interactions
Bugs
History
Earlier formats
Since patch 14.17, Phenomenal Evil and Magic Missile no longer trigger before their cooldowns expire from damage-over-time abilities.12 8x2 duos
Since patch 14.12, Phenomenal Evil uses a per-ability-cast cooldown instead of a global cooldown, matching Magic Missile.13 8x2 duos
- Magic Missile does not work with Shaco's boxes.14 8x2 duos
- Brand and Lillia can reapply Magic Missile with their burn passives.15 8x2 duos
- Amumu's W can trigger Magic Missile every second.16 8x2 duos
- Magic Missile is good against tanks because it deals max-health percentage true damage.17 8x2 duos
- Magic Missile is a good option for Elise because she has more spells than average and benefits from haste.18 8x2 duos
- Azir's sand soldier attacks could trigger Magic Missile.19 8x2 duos
Sources
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1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Gold
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2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: Dealing damage to an enemy with an ability within cr 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast.
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3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: Max-level effect: Every 3 times this effect triggers, increase the number of missiles by 1 for the rest of the round.
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RiotRiot patch notes: League of Legends Patch 26.11 Notes > Arena > Augments
Quote
Magic Missile Level 2 Base Missile count: 5 ⇒ 3
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11
RiotRiot patch notes: Patch 14.9 Notes > Arena > 5/3/2024 ARENA ADJUSTMENTS
Quote
Magic Missile Spell ID Cooldown (how often a single spell cast, such as a DoT, can trigger this augment): 2 ⇒ 6 seconds
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12
RiotRiot patch notes: Patch 14.17 Notes > Arena > BUGFIXES
Quote
Fixed a bug where Phenomenal Evil and Magic Missile could trigger before they were off cooldown from damage over time abilities.
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13
RiotRiot patch notes: Patch 14.12 Notes > Arena > QoL Changes
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Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
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