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ArenaSweats WikiGold Augment

Magic Missile

Last updated Version 1326119 sources

Magic Missile

Magic Missile is a gold augment in League of Legends Arena.

Overview

Dealing damage to an enemy with an ability within cr 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast.2

Per level3

LevelEffect
1Max-level effect: Every 3 times this effect triggers, increase the number of missiles by 1 for the rest of the round.

ArenaSweats stats

2026 Season 3 Act 2, all regions
BArenaSweats tierB tier
Pick %
3.93%
Games
1,296,295
Champions
172

Best champions with it

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Magic Missile or Bread and Butter is an option.4
  • Magic Missile is better on champions that spam it.5
  • Critical Rhythm, Magic Missile and Bone are all good options.6

Interactions

  • Magic Missile can trigger from Azir's sand soldier attacks.7
  • Grubs count as a spell for Magic Missile.8

Bugs

History

Riot patch notes that name Magic Missile, newest first
PatchDateChanges
26.11
  • Level 2 Base Missile count: 5 ⇒ 310
14.98x2 duos
  • Spell ID Cooldown (how often a single spell cast, such as a DoT, can trigger this augment): 2 ⇒ 6 seconds11

Earlier formats

Since patch 14.17, Phenomenal Evil and Magic Missile no longer trigger before their cooldowns expire from damage-over-time abilities.12 8x2 duos

Since patch 14.12, Phenomenal Evil uses a per-ability-cast cooldown instead of a global cooldown, matching Magic Missile.13 8x2 duos

  • Magic Missile does not work with Shaco's boxes.14 8x2 duos
  • Brand and Lillia can reapply Magic Missile with their burn passives.15 8x2 duos
  • Amumu's W can trigger Magic Missile every second.16 8x2 duos
  • Magic Missile is good against tanks because it deals max-health percentage true damage.17 8x2 duos
  • Magic Missile is a good option for Elise because she has more spells than average and benefits from haste.18 8x2 duos
  • Azir's sand soldier attacks could trigger Magic Missile.19 8x2 duos

Sources

19 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Description: Dealing damage to an enemy with an ability within cr 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast.
  3. 3

    League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515

    Quote
    Per level: Level 1: Max-level effect: Every 3 times this effect triggers, increase the number of missiles by 1 for the rest of the round.
  4. 4

    PlayersPosted Credible source

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    PlayersPosted Single source

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  10. 10

    RiotRiot patch notes: League of Legends Patch 26.11 Notes > Arena > Augments

    Posted

    Quote
    Magic Missile Level 2 Base Missile count: 5 ⇒ 3
  11. 11

    RiotRiot patch notes: Patch 14.9 Notes > Arena > 5/3/2024 ARENA ADJUSTMENTS

    Posted 8x2 duos

    Quote
    Magic Missile Spell ID Cooldown (how often a single spell cast, such as a DoT, can trigger this augment): 2 ⇒ 6 seconds
  12. 12

    RiotRiot patch notes: Patch 14.17 Notes > Arena > BUGFIXES

    Posted 8x2 duos

    Quote
    Fixed a bug where Phenomenal Evil and Magic Missile could trigger before they were off cooldown from damage over time abilities.
  13. 13

    RiotRiot patch notes: Patch 14.12 Notes > Arena > QoL Changes

    Posted 8x2 duos

    Quote
    Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
  14. 14

    PlayersPosted Single source

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    PlayersPosted Single source

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    PlayersPosted Credible source

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    PlayersPosted Single source

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    PlayersPosted Single source

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