Critical Rhythm
Critical Rhythm is a gold augment in League of Legends Arena.
Overview
Per level3
| Level | Effect |
|---|---|
| 1 | Stacks up to 10 times, for a total of 60% attack speed. |
| 2 | Stacks up to 20 times, for a total of 120% attack speed. |
| 3 | Stacks up to 30 times, for a total of 180% attack speed.Max-level effect: Attack speed cap increases to 10. |
ArenaSweats stats
- Pick %
- 3.45%
- Games
- 1,109,684
- Champions
- 170
Best champions with it
- Azir0.3%Pick rate on it
- Nilah0.2%Pick rate on it
- Aatrox0.2%Pick rate on it
- Viego0.2%Pick rate on it
- Yone0.2%Pick rate on it
- Sivir28.8%Pick rate on it
Tips
- A suggested attack speed combination for ADCs is Reaper's Toll, Lightning Strikes, Dual Wield, Tap Dancer, and Critical Rhythm. Tap Dancer or Critical Rhythm can be replaced with Deft, Crown, or Dragonheart.4
Interactions
- With Vulnerability or Jeweled Gauntlet, spells can trigger and stack Critical Rhythm, with a 4-second cooldown per spell ID. Recasting a spell within that window counts as a new spell ID; damage-over-time ticks from one spell do not trigger it repeatedly during the cooldown.567
Bugs
No verified information yet.
History
Sources
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1
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Tier: Gold
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2
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Description: Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
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3
League WikiLeague of Legends Wiki, Module:ArenaAugmentData/data, revision 4070515
Quote
Per level: Level 1: Stacks up to 10 times, for a total of 60% attack speed. Level 2: Stacks up to 20 times, for a total of 120% attack speed. Level 3: Stacks up to 30 times, for a total of 180% attack speed.; Max-level effect: Attack speed cap increases to 10.
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4
PlayersSingle source
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5
RiotRiot patch notes: League of Legends Patch 26.14 Notes > Arena > Augments
Quote
Jeweled Gauntlet and Vulnerability Bug Fix: Fixed an issue where having both of these would sometimes prevent a spell from critting NEW Double Tap Interaction: 5 second per spell cooldown NEW Critical Rhythm Interaction: 4 second per spell cooldown
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6
PlayersSingle source
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7
PlayersCredible source
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8
RiotRiot patch notes: League of Legends Patch 26.15 Notes > Arena > Augments
Quote
Critical Rhythm Maximum Level: 3 ⇒ 2
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