Azir
This article covers how Azir plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Azir's ArenaSweats Pages build.
Overview
Arena changes
- Q: Cooldown changed to 12 to 6 seconds.
- W: Recharge timer changed to 10 to 6 seconds.
- W: On-hit and on-attack effectiveness changed to 100%.
- W: Base damage changed to 55 to 123.
- W: AP ratio changed to 60% AP.
- E: Shield AP ratio changed to 75% AP.
- E: Cooldown changed to 16 to 12 seconds.
- R: Cooldown changed to 80 to 40 3 seconds.2
ArenaSweats stats
- Top 3 %
- 43.6%
- Avg place
- 3.76
- Pick %
- 8.84%
- Ban %
- 3.97%
- Games
- 159,836
Most picked augments
Tips
No verified information yet.
Interactions
Bugs
- Moonflair Spellblade can be buggy with spells that have two separate cooldowns, such as Azir’s W.10
- Moonflair Spellblade does not work with Azir’s W or W charges anymore.1112
History
| Patch | Date | Changes |
|---|---|---|
| 25.248x2 duos |
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| 14.138x2 duos |
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| 14.98x2 duos |
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Earlier formats
- Azir’s W counted as a Runecarver ability.16 8x2 duos
- Azir could use Reality Fracture and other AP prismatics, Symphony of War, Mystic Punch or Master of Duality.17 8x2 duos
- A Q followed by an attack could trigger a fully energized hit with Statikk Shiv, Fulmination and Vulnerability.18 8x2 duos
- Azir’s W could take multiple hits from a plant, including all three hits in one attack.19 8x2 duos
- Azir’s soldiers could reduce Puppeteer’s cooldown and repeatedly trigger its Berserk effect.202122 8x2 duos
- Azir’s soldiers could trigger Mystic Punch and reduce W’s cooldown, allowing soldiers to be placed frequently.23 8x2 duos
- Marksmage, Runecarver, Magic Missile and Typhoon worked well with Mystic Punch.23 8x2 duos
- Azir’s W attacks could reset Puppeteer’s cooldown, and an attack with three soldiers could count as three abilities. Puppeteer with Knight’s Vow is recommended with Azir.20 8x2 duos
Sources
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Roles (CommunityDragon): mage, marksman
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Cooldown changed to 12 to 6 seconds. W: Recharge timer changed to 10 to 6 seconds. W: On-hit and on-attack effectiveness changed to 100%. W: Base damage changed to 55 to 123. W: AP ratio changed to 60% AP. E: Shield AP ratio changed to 75% AP. E: Cooldown changed to 16 to 12
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RiotRiot patch notes: Patch 25.24 Notes > Arena > Champions
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Azir W Recharge Time: 12-6 ⇒ 10-6 seconds
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RiotRiot patch notes: LoL Patch 14.13 Notes > Arena > Champion Buffs
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Azir W Magic Damage: 0-77 (based on level) (+ 55/72/89/106/123) (+ 55% AP) ⇒ 0-77 (based on level) (+ 55/72/89/106/123) (+ 60% AP) E Shield: 70/110/150/190/230 (+ 60% AP) ⇒ 70/110/150/190/230 (+ 75% AP) E Cooldown: 18/17/16/15/14 ⇒ 16/15/14/13/12 seconds R Cooldown: 120/105/90 ⇒ 80/60/40 seconds
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RiotRiot patch notes: Patch 14.9 Notes > Arena > ARENA CHAMPION BALANCE CHANGES
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Azir Bonus Health: 0 ⇒ 0-187 (levels 1-18) Q Cooldown: 14/12/10/8/6 ⇒ 12/10.5/9/7.5/6 W Damage: 0-77 (based on level) (+ 50/67/84/101/118) (+55% AP) ⇒ 0-77 (based on level) (+ 55/72/89/106/123) (+55% AP) E Cooldown: 22/20.5/19/17.5/16 ⇒ 18/17/16/15/14 seconds
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