Darius
This article covers how Darius plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Darius's ArenaSweats Pages build.
Overview
Arena changes
- I: ar is special cased to apply Hemorrhage stacks.
- I: This is only true for Arena's version of the augment.
- Q: AD ratio changed to 80 to 120% AD.
- Q: Heal per champion hit changed to 10% of his missing health.
- Q: Cooldown changed to 10 to 6 seconds.
- W: Cooldown changed to 7 seconds.2
ArenaSweats stats
- Top 3 %
- 50.1%
- Avg place
- 3.50
- Pick %
- 12.01%
- Ban %
- 7.43%
- Games
- 216,876
Most picked augments
Tips
- Blade Waltz is a strong augment for Darius because his passive applies during it.34
- Decapitator is very good on Darius.5
In a Jeweled Gauntlet build, Darius's ultimate can deal heavy damage without Hemorrhage stacks.6
- Blade Waltz is a Darius build with Jeweled Gauntlet.7
Interactions
- Darius's W works with Vulnerability.8
Bugs
No verified information yet.
History
| Patch | Date | Changes |
|---|---|---|
| 25.068x2 duos |
|
|
| 14.118x2 duos |
|
Earlier formats
- Since patch 25.18, Darius heals and grants gold on team eliminations.11 8x2 duos
- Since patch 25.05, each team takes 50 damage when Darius is selected, and the remaining team heals 5 HP whenever a team is eliminated.12 8x2 duos
- Darius could kill alone.13 8x2 duos
- Darius was very good but largely depended on getting Blade Waltz.14 8x2 duos
- A Darius build paired Decapitator with Jeweled Gauntlet or Ultimate Revolution, Dragonheart, Demon's Crown, Overlord's Bloodmail, Sterak's Gage, and Golden Spatula.15 8x2 duos
- Darius is excluded from holding Phenomenal Evil and Witchful Thinking; taking Symbiotic or Parasitic with an ally or opponent who has one of those augments can cause a 404 error.16 8x2 duos
- Perseverance was useful on Darius because it boosts base regeneration.17 8x2 duos
Sources
-
1
Quote
Roles (CommunityDragon): fighter, tank
-
2
League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
Quote
Arena changes (wiki): I: ar is special cased to apply Hemorrhage stacks. I: This is only true for Arena's version of the augment. Q: AD ratio changed to 80 to 120% AD. Q: Heal per champion hit changed to 10% of his missing health. Q: Cooldown changed to 10 to 6 seconds. W: Cooldown changed to 7
-
3
PlayersSingle source
-
4
PlayersSingle source
-
5
PlayersSingle source
-
6
PlayersCredible source
-
7
PlayersSingle source
-
8
PlayersSingle source
-
9
RiotRiot patch notes: Patch 25.06 Notes > Arena > Guest of Honor
Quote
Darius On selection: Reduce everyone's HP by 50 ⇒ reduced everyone's HP to 50 On selection: Refreshes Flash's round cooldown when this happens. When a team is eliminated: Now grants 500g in addition to the 5 HP gained.
-
10
RiotRiot patch notes: Patch 14.11 Notes > Arena > Champion Nerfs
Quote
Darius Q Missing Heal Per Champ Hit: 15% ⇒ 10% Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) ⇒ 50/80/110/140/170 (+80/90/100/110/120% AD) Q Cooldown: 9/8/7/6/5 ⇒ 10/9/8/7/6 W Cooldown: 5s ⇒ 7s
-
11
RiotRiot patch notes: Patch 25.18 Notes > Arena > Arena Bugfixes
Quote
Fixed an issue where Darius was not healing/granting gold on team eliminations.
-
12
RiotRiot patch notes: Patch 25.05 Notes > Arena > Guest of Honor
Quote
Darius: Each team takes 50 damage, whenever a team is eliminated the remaining team heals 5 HP
-
13
PlayersCredible source
-
14
PlayersSingle source
-
15
PlayersSingle source
-
16
PlayersSingle source
-
17
PlayersSingle source
Something missing or wrong?
Tell us what this article should say and, if you can, where it's shown. Suggestions are reviewed before anything changes.