Gnar
This article covers how Gnar plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Gnar's ArenaSweats Pages build.
Overview
Arena changes
- I: Fury generation changed to 150%.
- I: Tired cooldown changed to 5 seconds.
- Q: Cooldown changed to 14 to 8 seconds.
- Q: Base damage changed to 20 to 200.
- Q: Slow changed to 25 to 45%.
- Q: Boulder Toss cooldown changed to 14 to 8 seconds.
- Q: Boulder Toss slow changed to 40 to 60%.
- W: Movement speed duration changed to 4 seconds.
- W: Base damage changed to 20 to 60.
- E: Cooldown changed to 12 to 8 seconds.
- E: Crunch cooldown changed to 16 to 8 seconds.2
Duration changed to 2s in patch 26.21 (was 4s)3
Movement Speed changed to 40 / 80 / 120 / 160 in patch 26.21 (was 20 / 40 / 60 / 80)3
Tired Duration changed to 0s in patch 26.16 (was 5s)4
Mini Percent Health Damage changed to 10%-18% in patch 26.16 (was 6%-14%)4
Mini Attack Speed changed to 50%-70% in patch 26.16 (was 40%-60%)4
ArenaSweats stats
- Top 3 %
- 52.0%
- Avg place
- 3.42
- Pick %
- 9.12%
- Ban %
- 2.37%
- Games
- 166,825
Most picked augments
Tips
- Max W and build attack-speed items and augments.5
- Reverberation fits Gnar well, but a full attack-speed build can leave him without the AD for a bruiser build, the resistances for a tank build, or enough attack opportunities as Mega Gnar in an on-hit build.6
- An AP on-hit build with Ethereal Weapon can deal high damage by triggering Gnar's W passive.7
- Reverberation and Mystic Punch are the only required augments for this build; other choices are open.8
Interactions
- Some items still treat Gnar as ranged.9
- On-hit Gnar works well with most autocast augments.10
- Fan the Hammer triggers Gnar's passive twice instantly.11
In Mini Gnar, Gnar can keep auto-attacking for a few seconds with a full Rage bar as long as he does not cast a spell. In Mega Gnar, he can stun, use his ultimate, and keep attacking with high attack speed.12
- Center of the Universe stars damage enemies while Gnar is in the death realm.13
Bugs
No verified information yet.
History
| Patch | Date | Changes |
|---|---|---|
| 26.21 |
|
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| 26.16 |
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| 26.13 |
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| 14.98x2 duos |
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Earlier formats
- Since patch 14.18, Gnar is always considered a melee champion.1617 8x2 duos
- AP Gnar benefits from high AP through Mega Gnar's ultimate and Mini Gnar's W; Mini Gnar's W deals maximum-health damage that scales with AP on every third hit.1819 8x2 duos
- An AP on-hit build with Ethereal Weapon dealt high damage, and one auto-attack double-stacked Gnar's W.20 8x2 duos
- One basic attack with Fan the Hammer and the five-bolt Prismatic Anvil applied two full-damage W hits immediately, while the W stacks dealt less damage.21 8x2 duos
- Fan the Hammer, Shadowflame, and Statikk Shiv were enough for the AP build; the rest of the build used anvils and potions.22 8x2 duos
- Perplexity could be active against everyone because Mini Gnar had the lowest base health in the game.23 8x2 duos
- Taking the omnivamp shard while transformed into melee could grant Gnar 25% vamp; the bonus remained after he transformed back.2425 8x2 duos
Sources
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Roles (CommunityDragon): fighter, tank
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): I: Fury generation changed to 150%. I: Tired cooldown changed to 5 seconds. Q: Cooldown changed to 14 to 8 seconds. Q: Base damage changed to 20 to 200. Q: Slow changed to 25 to 45%. Q: Boulder Toss cooldown changed to 14 to 8 seconds. Q: Boulder Toss slow changed to 40 to 60%.
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RiotRiot patch notes: League of Legends Patch 26.21 Notes > Arena > Champions
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Gnar W - Hyper Duration: 4s ⇒ 2s Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160 R - GNAR! Ability Power Ratio: 100% ⇒ 150%
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RiotRiot patch notes: League of Legends Patch 26.16 Notes > Arena > CHAMPIONS
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Gnar Passive - Rage Gene Tired Duration: 5s ⇒ 0s W - Hyper Mini Percent Health Damage: 6%-14% ⇒ 10%-18% E - Hop / Crunch Health Ratio: 6% ⇒ 8% Mini Attack Speed: 40%-60% ⇒ 50%-70%
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RiotRiot patch notes: League of Legends Patch 26.13 Notes > Arena > Champions
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Gnar W Base Damage: 0 - 40 ⇒ 20 - 60 E Cooldown: 18 - 8 ⇒ 12 - 8
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RiotRiot patch notes: Patch 14.9 Notes > Arena > ARENA CHAMPION BALANCE CHANGES
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Gnar Bonus Health: 0 ⇒ 0-357 (levels 1-18) Passive “Tired” duration: 15 ⇒ 8 seconds Q Cooldown: 20/17.5/15/12.5/10 ⇒ 18/16/14/12/10 seconds Q Base Damage: 5/45/85/125/165 ⇒ 20/65/110/155/200 W decaying movement speed duration: 3 ⇒ 4 seconds
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RiotRiot patch notes: Patch 14.18 Notes > Arena > Misc Changes
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Gnar is now always considered a melee champion.
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League WikiLeague of Legends Wiki: Arena/Patch history/3rd launch > Arena/Patch history/3rd launch
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New Effect: Gnar is now considered a melee champion regardless of form.
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