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Gnar

Last updated Version 1269025 sources

Gnar

This article covers how Gnar plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Gnar's ArenaSweats Pages build.

Overview

Arena changes

  • I: Fury generation changed to 150%.
  • I: Tired cooldown changed to 5 seconds.
  • Q: Cooldown changed to 14 to 8 seconds.
  • Q: Base damage changed to 20 to 200.
  • Q: Slow changed to 25 to 45%.
  • Q: Boulder Toss cooldown changed to 14 to 8 seconds.
  • Q: Boulder Toss slow changed to 40 to 60%.
  • W: Movement speed duration changed to 4 seconds.
  • W: Base damage changed to 20 to 60.
  • E: Cooldown changed to 12 to 8 seconds.
  • E: Crunch cooldown changed to 16 to 8 seconds.2

Duration changed to 2s in patch 26.21 (was 4s)3

Movement Speed changed to 40 / 80 / 120 / 160 in patch 26.21 (was 20 / 40 / 60 / 80)3

Tired Duration changed to 0s in patch 26.16 (was 5s)4

Mini Percent Health Damage changed to 10%-18% in patch 26.16 (was 6%-14%)4

Mini Attack Speed changed to 50%-70% in patch 26.16 (was 40%-60%)4

ArenaSweats stats

2026 Season 3 Act 2, all regions
Diamond tierArenaSweats tierDiamond
Top 3 %
52.0%
Avg place
3.42
Pick %
9.12%
Ban %
2.37%
Games
166,825

Most picked augments

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Max W and build attack-speed items and augments.5
  • Reverberation fits Gnar well, but a full attack-speed build can leave him without the AD for a bruiser build, the resistances for a tank build, or enough attack opportunities as Mega Gnar in an on-hit build.6
  • An AP on-hit build with Ethereal Weapon can deal high damage by triggering Gnar's W passive.7
  • Reverberation and Mystic Punch are the only required augments for this build; other choices are open.8

Interactions

  • Some items still treat Gnar as ranged.9
  • On-hit Gnar works well with most autocast augments.10
  • Fan the Hammer triggers Gnar's passive twice instantly.11

In Mini Gnar, Gnar can keep auto-attacking for a few seconds with a full Rage bar as long as he does not cast a spell. In Mega Gnar, he can stun, use his ultimate, and keep attacking with high attack speed.12

Bugs

No verified information yet.

History

Riot patch notes that name Gnar, newest first
PatchDateChanges
26.21
  • W - Hyper
  • Duration: 4s ⇒ 2s
  • Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160
  • R - GNAR!
  • Ability Power Ratio: 100% ⇒ 150%3
26.16
  • Passive - Rage Gene
  • Tired Duration: 5s ⇒ 0s
  • W - Hyper
  • Mini Percent Health Damage: 6%-14% ⇒ 10%-18%
  • E - Hop / Crunch
  • Health Ratio: 6% ⇒ 8%
  • Mini Attack Speed: 40%-60% ⇒ 50%-70%4
26.13
  • W Base Damage: 0 - 40 ⇒ 20 - 60
  • E Cooldown: 18 - 8 ⇒ 12 - 814
14.98x2 duos
  • Bonus Health: 0 ⇒ 0-357 (levels 1-18)
  • Passive “Tired” duration: 15 ⇒ 8 seconds
  • Q Cooldown: 20/17.5/15/12.5/10 ⇒ 18/16/14/12/10 seconds
  • Q Base Damage: 5/45/85/125/165 ⇒ 20/65/110/155/200
  • W decaying movement speed duration: 3 ⇒ 4 seconds15

Earlier formats

  • Since patch 14.18, Gnar is always considered a melee champion.1617 8x2 duos
  • AP Gnar benefits from high AP through Mega Gnar's ultimate and Mini Gnar's W; Mini Gnar's W deals maximum-health damage that scales with AP on every third hit.1819 8x2 duos
  • An AP on-hit build with Ethereal Weapon dealt high damage, and one auto-attack double-stacked Gnar's W.20 8x2 duos
  • One basic attack with Fan the Hammer and the five-bolt Prismatic Anvil applied two full-damage W hits immediately, while the W stacks dealt less damage.21 8x2 duos
  • Fan the Hammer, Shadowflame, and Statikk Shiv were enough for the AP build; the rest of the build used anvils and potions.22 8x2 duos
  • Perplexity could be active against everyone because Mini Gnar had the lowest base health in the game.23 8x2 duos
  • Taking the omnivamp shard while transformed into melee could grant Gnar 25% vamp; the bonus remained after he transformed back.2425 8x2 duos

Sources

25 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873

    Quote
    Arena changes (wiki): I: Fury generation changed to 150%. I: Tired cooldown changed to 5 seconds. Q: Cooldown changed to 14 to 8 seconds. Q: Base damage changed to 20 to 200. Q: Slow changed to 25 to 45%. Q: Boulder Toss cooldown changed to 14 to 8 seconds. Q: Boulder Toss slow changed to 40 to 60%.
  3. 3

    RiotRiot patch notes: League of Legends Patch 26.21 Notes > Arena > Champions

    Posted

    Quote
    Gnar W - Hyper Duration: 4s ⇒ 2s Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160 R - GNAR! Ability Power Ratio: 100% ⇒ 150%
  4. 4

    RiotRiot patch notes: League of Legends Patch 26.16 Notes > Arena > CHAMPIONS

    Posted

    Quote
    Gnar Passive - Rage Gene Tired Duration: 5s ⇒ 0s W - Hyper Mini Percent Health Damage: 6%-14% ⇒ 10%-18% E - Hop / Crunch Health Ratio: 6% ⇒ 8% Mini Attack Speed: 40%-60% ⇒ 50%-70%
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  14. 14

    RiotRiot patch notes: League of Legends Patch 26.13 Notes > Arena > Champions

    Posted

    Quote
    Gnar W Base Damage: 0 - 40 ⇒ 20 - 60 E Cooldown: 18 - 8 ⇒ 12 - 8
  15. 15

    RiotRiot patch notes: Patch 14.9 Notes > Arena > ARENA CHAMPION BALANCE CHANGES

    Posted 8x2 duos

    Quote
    Gnar Bonus Health: 0 ⇒ 0-357 (levels 1-18) Passive “Tired” duration: 15 ⇒ 8 seconds Q Cooldown: 20/17.5/15/12.5/10 ⇒ 18/16/14/12/10 seconds Q Base Damage: 5/45/85/125/165 ⇒ 20/65/110/155/200 W decaying movement speed duration: 3 ⇒ 4 seconds
  16. 16

    RiotRiot patch notes: Patch 14.18 Notes > Arena > Misc Changes

    Posted 8x2 duos

    Quote
    Gnar is now always considered a melee champion.
  17. 17

    League WikiLeague of Legends Wiki: Arena/Patch history/3rd launch > Arena/Patch history/3rd launch

    8x2 duos

    Quote
    New Effect: Gnar is now considered a melee champion regardless of form.
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