Kai'Sa
This article covers how Kai'Sa plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Kai'Sa's ArenaSweats Pages build.
Overview
Arena changes
- I: On-hit damage changed to 50% value.
- I: Detonation base damage changed to 10% of target's missing health.
- I: Stat Bonus bonuses count toward evolutions.
- I: Shardholder Value shards do not.
- Q: Bonus AD ratio per missile changed to 50% bonus AD.
- Q: AP ratio per missile changed to 15% AP.2
Arena On-Hit Damage Modifier changed to 100% in patch 26.15 (was 50%)3
Ability Power Ratio changed to 20% in patch 26.15 (was 15%)3
ArenaSweats stats
- Top 3 %
- 49.2%
- Avg place
- 3.53
- Pick %
- 18.03%
- Ban %
- 4.01%
- Games
- 325,571
Most picked augments
Tips
- Hexbolt and Magic Missile are recommended for Kai'Sa, with tank items to help her avoid being killed while getting in range.4
- Kai'Sa can use all stats in Stat Run builds.5
Interactions
- Ethereal Weapon can make Kai'Sa stack her passive faster.6
- Stat Run can activate Kai'Sa's evolutions, but a good prismatic item is needed to help obtain it early.7
- With Double Tap, Dual Wield, Twice Thrice, and Guinsoo's, Kai'Sa could trigger her passive with one attack.8
- Shardholder can reset Kai'Sa's evolution progress.9
- Kai'Sa benefits more from Stat Anvil builds than most champions because she has dual scaling.10
- Reaper's Toll with an augment that amplifies on-hit effects, such as Dual Wield, Twice Thrice, or Critical Tap, can help Kai'Sa shred tanks.11
Bugs
No verified information yet.
History
| Patch | Date | Changes |
|---|---|---|
| 26.15 |
|
|
| 14.138x2 duos |
|
Earlier formats
- Since patch 25.22, Kai'Sa's passive plays a stereo sound effect when she evolves, and the evolve sound no longer plays twice for her; nearby players hear it fade out more naturally. The kill counter sound effect also plays correctly after the taunt fix.1314 8x2 duos
- Ethereal Weapon with Dusk and Dawn can trigger Kai'Sa's full passive with one W.15 8x2 duos
- Blade Waltz is one of Kai'Sa's best augments because its invulnerability frames and passive triggers work together.16 8x2 duos
- The 70 AP augment does not work with Kai'Sa's W evolution.17 8x2 duos
- Kai'Sa's W could be used during her ultimate, and W and an attack could be queued during the ultimate.18 8x2 duos
- Kai'Sa's Q had 50% bonus AD scaling per missile.12 8x2 duos
Sources
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1
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Roles (CommunityDragon): marksman, mage
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): I: On-hit damage changed to 50% value. I: Detonation base damage changed to 10% of target's missing health. I: Stat Bonus bonuses count toward evolutions. I: Shardholder Value shards do not. Q: Bonus AD ratio per missile changed to 50% bonus AD. Q: AP ratio per missile chan
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RiotRiot patch notes: League of Legends Patch 26.15 Notes > Arena > Champions
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Kai'Sa Passive - Second Skin Arena On-Hit Damage Modifier: 50% ⇒ 100% Detonation Damage: 10% missing Health ⇒ 15% missing Health Ability Power Ratio: 30% ⇒ 12% Ability Power Ratio per Stack: 5% ⇒ 3% Q - Icathian Rain Ability Power Ratio: 15% ⇒ 20%
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RiotRiot patch notes: LoL Patch 14.13 Notes > Arena > Champion Buffs
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Kai'Sa Health Growth: 95 ⇒ 102 Attack Damage Growth: 2.2 ⇒ 2.6 Q Physical Damage Per Missile: 40/55/70/85/100 (+ 40% bonus AD) (+ 15% AP) ⇒ 40/55/70/85/100 (+ 50% bonus AD) (+ 15% AP)
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RiotRiot patch notes: Patch 25.22 Notes > Arena > Kai’Sa Audio Update
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For Risen and Immortal Legend Kai’Sa the Passive now correctly plays a Stereo SFX for Kai'Sa when evolving. Additionally, an issue with the taunt has been fixed so that the kill counter SFX now play correctly.
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RiotRiot patch notes: Patch 25.22 Notes > Arena > Kai’Sa Audio Update
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Passive - Fixed Evolve sound playing double for the Kai'Sa player. Also, others around Kai'Sa will hear the Evolve SFX fade out more naturally.
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