Vi
This article covers how Vi plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Vi's ArenaSweats Pages build.
Overview
Arena changes
- Q: Minimum bonus AD ratio changed to 70% bonus AD.
- Q: Maximum bonus AD ratio changed to 140% bonus AD.
- Q: Cooldown changed to 13 to 7 seconds.
- E: AD ratio changed to 100% AD.
- R: Base damage changed to 150 to 250 3.
- R: Bonus AD ratio changed to 60% bonus AD.2
ArenaSweats stats
- Top 3 %
- 53.7%
- Avg place
- 3.35
- Pick %
- 11.52%
- Ban %
- 5.62%
- Games
- 210,594
Most picked augments
Tips
No verified information yet.
Interactions
- Regicide resets Vi's ultimate, letting her cast it again after killing a squishy target.3
- With Double Tap, Vi can destroy a plant with one E.4
- Vi can get two opponents stuck in an endless knock-up loop.5
- Hullbreaker has high value as an off-tank item for Vi.6
- Vi's Q cooldown is limited to prevent an infinite knock-up, while Briar and Volibear can use Mystic Punch to repeatedly knock up opponents.7
Bugs
History
- Since patch 14.13, Vi's Q minimum physical damage bonus AD ratio is 70%, and her R bonus AD ratio is 60%.102 Earlier Arena format
| Patch | Date | Changes |
|---|---|---|
| 14.138x2 duos |
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|
| 14.118x2 duos |
|
Earlier formats
- Fan the Hammer also procced Mordekaiser's passive.12 8x2 duos
- Dual Wield and Reaper's Roll supported an on-hit Vi build with Twice Thrice and Typhoon, alongside Blade of the Ruined King and Guinsoo's Rageblade.13 8x2 duos
- Vi's Q sometimes missed when cast consecutively in a short period, even when it hit.14 8x2 duos
- Entropy could leave an opponent crowd controlled for a few seconds after Vi's ultimate ended.9 8x2 duos
- Vi dealt damage and had crowd control, so opponents could not ignore her.15 8x2 duos
- When Vi's Q cooldown was below 2 seconds, a second Q could almost always go straight through an opponent when it hit.16 8x2 duos
- Dual Wield with Typhoon could apply Vi's W on-hit effect quickly enough to melt opponents.17 8x2 duos
- Vi was a beefy Yuumi duo pick with crowd control.18 8x2 duos
- Fan the Hammer on Vi.19 8x2 duos
- Vi's Q could fly through enemies without dealing damage or knocking them up every second or third Q when she had Moonflair Spellblade.20 8x2 duos
- Vi's E cooldown did not get reduced because of charges.20 8x2 duos
- Reverberation made it easy for Vi to trigger W in long fights.21 8x2 duos
- Vi's ultimate could count as multiple crowd controls for Reverberation's buildup.22 8x2 duos
Sources
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Roles (CommunityDragon): fighter, assassin
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Minimum bonus AD ratio changed to 70% bonus AD. Q: Maximum bonus AD ratio changed to 140% bonus AD. Q: Cooldown changed to 13 to 7 seconds. E: AD ratio changed to 100% AD. R: Base damage changed to 150 to 250 3. R: Bonus AD ratio changed to 60% bonus AD.
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RiotRiot patch notes: LoL Patch 14.13 Notes > Arena > Champion Adjustments
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Vi Q Minimum Physical Damage: 45/70/95/120/145 (+ 80% AD) ⇒ 45/70/95/120/145 (+ 70% AD) E Physical Damage: 0/15/30/45/60 (+ 100% AD) ⇒ 0/15/30/45/60 (+ 120% AD) R Physical Damage: 150/200/250 (+ 70% bonus AD) ⇒ 150/200/250 (+ 60% bonus AD)
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RiotRiot patch notes: Patch 14.11 Notes > Arena > Champion Nerfs
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Vi E Physical Damage: 0/15/30/45/60 (+120% AD) ⇒ 0/15/30/45/60 (+100% AD) R Physical Damage: 150/275/400 (+90% bonus AD) ⇒ 150/200/250 (+70% bonus AD)
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