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Zed

Last updated Version 1091727 sources

Zed

This article covers how Zed plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Zed's ArenaSweats Pages build.

Overview

Arena changes

  • P: Per-target cooldown changed to 6 seconds.
  • Q: Base damage changed to 80 to 240.
  • Q: Bonus AD ratio changed to 110% bonus AD.
  • W: Cooldown changed to 18 to 15 seconds.2

Bonus Attack Damage Ratio changed to 100% in patch 26.19 (was 110%)3

Cooldown changed to 20 - 16s in patch 26.19 (was 18 - 15s)3

ArenaSweats stats

2026 Season 3 Act 2, all regions
Challenger tierArenaSweats tierChallenger
Top 3 %
51.3%
Avg place
3.45
Pick %
11.76%
Ban %
19.77%
Games
212,121

Most picked augments

Full stats on ArenaSweats PagesFrom ranked Arena games tracked by ArenaSweats, updated .

Tips

  • Build options include Carver and Voltaic with Energized effects, Gauntlet with matching items and augments, or quickly stacking lethality to use with Duskblade or Hatchet.4
  • Hellfire Hatchet can support poke and hit-and-run play when low rolls or defensive augments prevent direct assassinations.5
  • Energized builds are an option for Zed.6

Interactions

  • Zed can place a portal, hit Razor Shuriken (Q), then return through the portal.7
  • Hitting with two Qs at the same time can restore some of Zed's energy.8
  • It's Killing Time applies Zed's Death Mark to all enemy champions when he casts his ultimate. The mark stores post-mitigation damage and detonates after five seconds, dealing true damage equal to the stored amount.9 Patch unknown
  • Jeweled Gauntlet and Vulnerability can help Zed's ultimate deal a large critical hit.10
  • Titan's Resolve from a transmute can win Zed early rounds.11
  • Hellfire Hatchet can let Zed damage multiple tanks, including those with high health and resistance.12
  • Zed's shadows do not trigger either the single-target or all-target version of Jitte.13

Bugs

  • After Chauffeur was removed, Zed could glitch between his position and the position of the ally he had been attached to; the tether bug can also occur with other dashing or blinking champions.1415
  • Skilled Sniper does not trigger for Zed, including when Zed himself is in range.1617
  • With Regicide, Zed's ultimate cooldown is not restored after killing the marked target unless he casts the return-to-shadow part of his ultimate before the target dies.18

History

Riot patch notes that name Zed, newest first
PatchDateChanges
26.19
  • Q - Razor Shuriken
  • Bonus Attack Damage Ratio: 110% ⇒ 100%
  • W - Living Shadow
  • Cooldown: 18 - 15s ⇒ 20 - 16s3

Earlier formats

  • Zed with Runecarver and Voltaic could repeatedly build Runecarver stacks while remaining difficult to catch.20 8x2 duos
  • It's Killing Time could mark all champions in a Mordekaiser Death Realm, including champions on other teams or in another Arena.212223 8x2 duos
  • Zone damage could appear as though another player dealt it; this was a visual bug and did not give Zed kill credit.2425 8x2 duos
  • A poke build with Runecarver and Voltaic was an option for Zed.26 8x2 duos
  • Poke assassins such as Zed could get value from Hellfire Hatchet.27 8x2 duos

Sources

27 cited
  1. 1
  2. 2

    League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873

    Quote
    Arena changes (wiki): P: Per-target cooldown changed to 6 seconds. Q: Base damage changed to 80 to 240. Q: Bonus AD ratio changed to 110% bonus AD. W: Cooldown changed to 18 to 15 seconds.
  3. 3

    RiotRiot patch notes: League of Legends Patch 26.19 Notes > Arena > Champions

    Posted

    Quote
    Zed Q - Razor Shuriken Bonus Attack Damage Ratio: 110% ⇒ 100% W - Living Shadow Cooldown: 18 - 15s ⇒ 20 - 16s
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    League WikiLeague of Legends Wiki: Arena/Augments > Arena/Augments

    Quote
    It's Killing Time | Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions ( 8 seconds cooldown). The mark stores a percentage of all post-mitigation damage dealt to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against
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