Hellfire Hatchet
Hellfire Hatchet is a legendary item in League of Legends Arena.
Overview
Stats
| Attack damage | 35 |
|---|---|
| Lethality | 122 |
Values as the League of Legends Wiki's item data lists them, for every mode; the data doesn't state their units.
Attack Damage changed to 40 in patch 26.13 (was 35)3
Effects
- Char (unique): Your next ability hit applies a Burn that deals 7 to (3*7) for 11 (+ 0.5/10 to (3*0.5)/10 for 11 per 1 Lethality) (based on maximum health difference) of the target's current health physical damage seconds over 4 seconds.4
Per Target Cooldown changed to 8s in patch 26.13 (was 10s)3
ArenaSweats stats
- Top 3 %
- 60.3%
- Avg place
- 3.11
- Edge
- +0.07
- Build %
- 2.14%
- Win % (1st)
- 19.4%
- Games
- 688,047
Best champions with it
- Samira72.8%Top 3 with it
- Lucian72.1%Top 3 with it
- Smolder70.3%Top 3 with it
- Miss Fortune68.6%Top 3 with it
- Jhin67.5%Top 3 with it
- Kai'Sa70.1%Top 3 with it
Tips
- Hellfire Hatchet can help AD assassins against tanks, especially with Vulnerability.5
- Hellfire Hatchet has synergy with Glass Cannon and Vulnerability when targeting high-health opponents.6
- Hellfire Hatchet is situational, but can be a strong pick when used where it shines.78
- With Vulnerability, an AD assassin can pair Hellfire Hatchet with Voltaic Cyclosword; with Jeweled Gauntlet, pair it with Opportunity instead.9
- Shyvana is probably the best choice for a full burn build with Hellfire Hatchet, Liandry's, Blackfire Torch and Sunfire; a mage build without Hellfire Hatchet works for more champions.10
Interactions
- A Pyke Q combined with Hellfire Hatchet, armor penetration and lethality can deal 58% of a target's maximum health as true damage; similar damage occurred against targets with different health totals.11
- Hellfire Hatchet's burn damage is recalculated on each tick. Death's Dance or Numb to Pain can store high damage ticks and cause them to pop after the burn; the burn can also put a target into Collector range.12
- Galeforce can apply Hellfire Hatchet.13
Bugs
No verified information yet.
History
| Patch | Date | Changes |
|---|---|---|
| 26.13 |
|
|
| 26.38x2 duos |
|
|
| 25.098x2 duos |
|
|
| 14.118x2 duos |
|
Earlier formats
- Before patch 13.24, Char triggered on hit or damaging an enemy with an active ability, healed for 2% of the target's current health and applied a burn based on bonus Attack Damage, Ability Power and the target's missing health.17 4x2 duos
- Hellfire Hatchet's burn could contribute to a full burn build with Pyromancer.18 8x2 duos
- Hellfire Hatchet's Anvil Card displayed incorrect information until patch 14.14.19 8x2 duos
- Poke assassins such as Zed could get value from Hellfire Hatchet.20 8x2 duos
- Lethality Teemo with Hellfire Hatchet was more reliable than a mage or on-hit build.21 8x2 duos
Sources
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1
League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
Quote
Type: Legendary, Special
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2
League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
Quote
Stats (wiki item data keys, all modes): ad: 35 lethality: 12
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3
RiotRiot patch notes: League of Legends Patch 26.13 Notes > Arena > Items
Quote
Hellfire Hatchet Attack Damage: 35 ⇒ 40 Per Target Cooldown: 10s ⇒ 8s
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4
League WikiLeague of Legends Wiki, Module:ItemData/data, revision 4092074
Quote
Effects (wiki item data): Char (unique): Your next ability hit applies a Burn that deals 7 to (3*7) for 11 (+ 0.5/10 to (3*0.5)/10 for 11 per 1 Lethality) (based on maximum health difference) of the target's current health physical damage seconds over 4 seconds.
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RiotRiot patch notes: Patch 26.3 Notes > Arena > ITEMS
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Hellfire Hatchet Char Damage: (5% – 10% (+ 0.2% – 0.4% per 1 Lethality) based on maximum health difference) of the targets current health ⇒ (15% – 37% (+ 0.05% – 0.125% per 1 Lethality) based on maximum health difference) of the targets current health. Maximum health difference still reached at 2500
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RiotRiot patch notes: Patch 25.09 Notes > Arena > Items
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Hellfire Hatchet Cooldown: 20 ⇒ 15
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16
RiotRiot patch notes: Patch 14.11 Notes > Arena > Item Nerfs
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Hellfire Hatchet Heal: 2% of target's current health ⇒ 1.5% of target's current health Omnivamp: 12% ⇒ 10%
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RiotRiot patch notes: Patch 13.24 notes > Arena > Gameplay Updates
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Hellfire Hatchet: 40 Attack Damage, 12 Lethality, 15% Omnivamp. Passive Char: On-Hit or damaging an enemy with an active ability, heal for 2% of the Target's Current Health and apply 1 stack of Burn that deals 12% bonus AD (+10% AP) (+2% Missing Health) physical damage per second for 4 seconds.
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RiotRiot patch notes: Patch 14.14 Notes > Arena > Bugfixes
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Fixed a bug with Hellfire Hatchet's Anvil Card displaying incorrect information
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