Jhin
This article covers how Jhin plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Jhin's ArenaSweats Pages build.
Overview
Arena changes
- I: Critical strike bonus movement speed per 1% bonus attack speed changed to 0.6%.
- Q: Base damage changed to 65 to 245.
- Q: AD ratio changed to 70 to 110% AD.
- W: Base damage changed to 70 to 250.
- W: Root duration changed to 1.75 to 3.25 seconds.
- E: Slow strength changed to 50%.
- R: Base damage changed to 144 to 444 3.
- R: AD ratio changed to 44% AD.
- R: Cooldown changed to 45 to 15 3 seconds.2
ArenaSweats stats
- Top 3 %
- 47.9%
- Avg place
- 3.58
- Pick %
- 15.89%
- Ban %
- 3.28%
- Games
- 288,810
Most picked augments
Tips
- Fan the Hammer and Tap Dancer are a recommended combination for Jhin.3
- Wisdom of Ages is a good early augment for Jhin because his passive gives him a large amount of stats with levels.4
- For a Jhin build focused on his ultimate, pair him with tank and fighter allies, and build critical strike and lethality items such as Axiom.5
- Energized and autocast builds can work with Jhin; one possible combination pairs Fan the Hammer with Tap Dancer.67
- Hellfire Hatchet, Perplexity, and Liandry's Torment follow the first prismatic item in a trap-focused build; Serpent's Fang is a later option if no ally has it.8
- A trap-focused build pairs well with an AP Shaco ally.89
- Lucidity boots fit a trap-focused build with Duskblade, Prowler, Diamond-Tipped Spear, or Twilight Edge as the first prismatic item; with Twilight Edge, Gunblade is the suggested second item.8
Interactions
Bugs
No verified information yet.
History
Earlier formats
Since patch 13.14, Jhin's W visual effects appear correctly if its target is displaced after being rooted.12 4x2 duos
- Fan the Hammer pairs with Statikk Shiv on Jhin.1314 8x2 duos
- Jhin's W can root a slowed enemy, and his ultimate and traps can serve as zoning tools.15 8x2 duos
- Jhin's attack speed converts to attack damage.16 8x2 duos
- A full lethality build with Dual Wield converted attack speed to attack damage; Jhin's ultimate could take two shots, and his Q dealt about 1,400 damage.17 8x2 duos
- Hamstringer, Vulnerability, and Don't Chase were used together on Jhin.18 8x2 duos
- Prowler sometimes dealt no damage and only dashed, including when used by a high-AD champion such as Jhin.19 8x2 duos
- Jhin's root was buffed in the eight-teams-of-two format.20 8x2 duos
- Jhin's fourth shot always critically strikes.21 8x2 duos
- Fighting Spirit with a full-build Jhin could let him delete an enemy with one right-click every 15 seconds.22 8x2 duos
- Jhin could cancel his ultimate after starting it and get four free critical strikes.23 8x2 duos
- Trap-focused Jhin was paired with AP Shaco.9 8x2 duos
- Jhin's critical strikes gave him strong movement speed in the mid to late game, even with a standard build and no high-roll augments.24 8x2 duos
- Jhin's route lasted nearly five seconds.25 8x2 duos
- Trickster Demon dealt no damage when Jhin took it as his first augment.26 8x2 duos
Sources
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Roles (CommunityDragon): marksman, mage
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): I: Critical strike bonus movement speed per 1% bonus attack speed changed to 0.6%. Q: Base damage changed to 65 to 245. Q: AD ratio changed to 70 to 110% AD. W: Base damage changed to 70 to 250. W: Root duration changed to 1.75 to 3.25 seconds. E: Slow strength changed to 50%.
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RiotRiot patch notes: Patch 13.14 notes > Arena > BUGFIXES
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Fixed a bug that was causing Jhin’s W VFX to not appear correctly if the target was displaced after being rooted
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