Hecarim
This article covers how Hecarim plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Hecarim's ArenaSweats Pages build.
Overview
Arena changes
- Q: Base damage changed to 80 to 180.
- W: Base healing changed to 35% of damage dealt.
- W: Healing bonus AD ratio changed to 3% per 100 bonus AD.
- W: Total AP ratio changed to 120% AP.
- E: Minimum base damage changed to 50 to 110.
- E: Maximum base damage changed to 100 to 220.
- E: Minimum bonus AD ratio changed to 60% bonus AD.
- E: Maximum bonus AD ratio changed to 120% bonus AD.
- R: AP ratio changed to 130% AP.2
ArenaSweats stats
- Top 3 %
- 52.1%
- Avg place
- 3.41
- Pick %
- 13.53%
- Ban %
- 4.05%
- Games
- 255,810
Most picked augments
Tips
- Rod of Ages is recommended over Archangel's Staff because Q spam would heal Hecarim and damage taken would generate mana.3
- Titan's Resolve is strong when the opposing team has one or more tanks; a full-tank build lets Hecarim move around the enemy team.4
- Build a lot of ability haste; builds with a lot of haste are effective for Hecarim.56
- A full-stat build uses a lot of attack damage and lethality and depends on having more stats than the enemy; an early Fortune Shard can help.7
- Gamblers Blade pairs with Hecarim's Q and W to generate extra gold; an early-game carry can help turn that gold into a win.8
Interactions
- Endless Hunger and With Haste can loop conversions for Hecarim: attack damage converts to ability haste, ability haste to movement speed, and movement speed to attack damage.9
- Hecarim's E procs Desecrator three times.10
- Hecarim with Mystic Punch or Moonflair Spellblade can trigger Ethereal Weapon; leveling up Ethereal Weapon can also cause a double proc.11
- Hecarim can benefit from augments such as Critical Healing, Ethereal Weapon and With Haste, and prismatic items such as Moonflair and Goredrinker.12
- Hecarim uses prismatic items better than most champions; an attack-damage build relies on having more stats than the enemy.7
- A high-omnivamp, high-attack-damage build with Gamblers Blade can make Hecarim difficult to kill.13
- Moonflair, Runecarver, Rite of Ruin and Rod of Ages are strong item options for Hecarim, and escAPADe is a strong augment option.14
- With Rabble Rousing and Moonflair Spellblade, casting Q and then attacking can reset Q when Hecarim has over 120 ability haste.15
- Ethereal Weapon at level 2 with Moonflair Spellblade lets Hecarim spam Q without attacking.15
- With Jeweled Gauntlet, Critical Healing and Rite of Ruin in a full-AP build, Hecarim's W can heal a large portion of his health.15
Bugs
No verified information yet.
History
| Patch | Date | Changes |
|---|---|---|
| 13.164x2 duos |
|
Earlier formats
- Since patch 13.16, Hecarim's Q damage is 80/105/130/155/190 plus 90% bonus attack damage; W healing is 35% plus 3% per 100 bonus attack damage of damage dealt; E minimum damage is 50/65/80/95/110 plus 60% bonus attack damage; and E maximum damage is 100/130/160/190/220 plus 120% bonus attack damage.16 4x2 duos
- Hecarim paired Ethereal Weapon with Moonflair Spellblade.17 8x2 duos
- Doomsayer, Magic Missile, Tap Dancer, Mad Scientist and Ethereal Weapon were used for a Hecarim build with Moonflair.18 8x2 duos
- Hecarim's W triggered burn for healing at a high rate, though the burn's base damage was small.19 8x2 duos
- Hecarim's W did not work with Circle of Death on one attempt.20 8x2 duos
- Omnivamp applied at one-third effectiveness to area damage such as Hecarim's Q.21 8x2 duos
- A high-attack-damage Hecarim paired with an ally using adAPt and With Haste could reach 500 ability haste and move faster than the ally.22 8x2 duos
- Bread and Butter is all Hecarim needs for a helicopter build.23 8x2 duos
- Hecarim with Spin to Win is broken.24 8x2 duos
Sources
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Roles (CommunityDragon): fighter, tank
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Base damage changed to 80 to 180. W: Base healing changed to 35% of damage dealt. W: Healing bonus AD ratio changed to 3% per 100 bonus AD. W: Total AP ratio changed to 120% AP. E: Minimum base damage changed to 50 to 110. E: Maximum base damage changed to 100 to 220. E: Min
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RiotRiot patch notes: Patch 13.16 notes > Arena > Champion Buffs
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Hecarim Q Damage: 60/85/110/135/160 (+ 90% bonus AD) ⇒ 80/105/130/155/190 (90%Bonus AD) W Healing: 25% (+2% of 100 bonus AD) of the damage dealt to enemies ⇒ 35% (+3% of 100 bonus AD) of the damage dealt to enemies E Minimum Damage:30/45/60/75/90 (+50% bonus AD) ⇒ 50/65/80/95/110 (+60% bonus AD) E M
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