Master Yi
This article covers how Master Yi plays in League of Legends Arena: interactions, bugs and patch changes. Builds and statistics are on Master Yi's ArenaSweats Pages build.
Overview
Arena changes
- Q: Base damage changed to 20 to 120.
- Q: AD ratio changed to 40% AD.
- Q: Cooldown begins after the blink.
- W: Cooldown changed to 12 seconds.
- E: Base damage changed to 15 to 35.
- E: Bonus AD ratio changed to 20% bonus AD.
- R: Base duration changed to 5 seconds.
- R: Duration refresh on takedown changed to 5 seconds.
- R: Cooldown refund on takedown changed to 50%.2
ArenaSweats stats
- Top 3 %
- 50.0%
- Avg place
- 3.51
- Pick %
- 12.95%
- Ban %
- 34.80%
- Games
- 235,009
Most picked augments
Tips
- Master Yi can repeatedly trigger Ethereal Weapon until opponents break the combo.3
- Fan the Hammer, Mystic Punch and on-hit effects are recommended for Master Yi.4
- Heartsteel works well on Master Yi with Vulnerability, Augmented Power, Double Tap, Ethereal Weapon or Dual Wield.5
- When Gamba is the first augment, Master Yi is a champion to build with items.6
- Master Yi is strong against ADCs.7
- Go For The Head works well with on-hit Master Yi.8
- Guinsoo's Rageblade works well on Master Yi, even without ability power scaling beyond W. Terminus and Hexplate are also recommended, and Hexplate works well with Tap Dancer.9
- With Death's Dance and Plated Steelcaps, Master Yi can kill Kayn before Kayn's damage ramps up.10
- Master Yi can struggle against heavy burst, including a full-lethality Kayn; the matchup depends heavily on augments and prismatic items.11
Interactions
- Master Yi scales very well with some augments and items.12
- Master Yi's Q always has a cooldown, regardless of augments and items.13
- Dashing, Mystic Punch and Mirage Blade can help Master Yi win after a high roll.14
- Dashing, Q haste and Mystic Punch can carry Master Yi.15
- Spellcraft prevents Master Yi from attacking while he casts it.16
Bugs
History
- Master Yi's R duration and duration refresh changed from 7 to 5 seconds, and its cooldown refund changed from 70% to 50% in patch 26.11.19
Earlier formats
- Mirage Blade and Fan the Hammer were a build for repeated Q casts.21 8x2 duos
- Master Yi could 1v2 Bel'Veth and Leona, though he was left at about one-fifth health.2223 8x2 duos
- Master Yi's E base true damage changed to 15/20/25/30/35, and W cooldown changed from 10 to 12 seconds in patch 14.17.20 8x2 duos
- Dual Wield makes each attack fire an additional projectile that counts as its own attack hit; with Dual Wield and Typhoon, each attack can count as four attacks toward Master Yi's passive when he is in melee range of both enemy champions.24 8x2 duos
- Deft is very good on autoattackers, especially Master Yi.25 8x2 duos
- Master Yi's Q cooldown could be reduced with Mystic Punch, allowing repeated Q casts with Moonflair.262728 8x2 duos
- With Dual Wield, Fan the Hammer and Reaper's Toll, Master Yi had a possible augment combination.29 8x2 duos
- A Master Yi build used an augment that granted ability power with each attack, followed by Guinsoo's Rageblade, Nashor's Tooth, Hextech Gunblade, Rabadon's Deathcap and Terminus; after killing one or two opponents, W restored his health.30 8x2 duos
- Jeweled Gauntlet used to apply two critical strikes; it was changed so abilities that could already critically strike selected the higher damage critical strike instead of stacking them.31323334 8x2 duos
- Jeweled Gauntlet did not make Master Yi's Q crit because it can already critically strike. Master Yi's E could critically strike with the augment.35363137383940 8x2 duos
- Master Yi and Yuumi are a strong combination.41 8x2 duos
- Puppeteer could refresh immediately when Master Yi autoattacked.42 8x2 duos
- With Puppeteer, omnivamp and Wuju Style active, Master Yi's attacks could lower Puppeteer's cooldown through self-healing.43 8x2 duos
Sources
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Roles (CommunityDragon): fighter, assassin
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League WikiLeague of Legends Wiki, Module:MapChanges/data/ar, revision 4091873
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Arena changes (wiki): Q: Base damage changed to 20 to 120. Q: AD ratio changed to 40% AD. Q: Cooldown begins after the blink. W: Cooldown changed to 12 seconds. E: Base damage changed to 15 to 35. E: Bonus AD ratio changed to 20% bonus AD. R: Base duration changed to 5 seconds. R: Duration refresh o
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Community: Submitted by bellfericks#EUW | #30 LB GLOBALSingle source
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RiotRiot patch notes: League of Legends Patch 26.11 Notes > Arena > Champions
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Master Yi R Duration: 7 ⇒ 5 Refresh Duration: 7 ⇒ 5 Cooldown refund: 70% ⇒ 50%
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RiotRiot patch notes: Patch 14.17 Notes > Arena > Champion Nerfs
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Master Yi E Base True Damage: 20/25/30/35/40 ⇒ 15/20/25/30/35 W Cooldown: 10 ⇒ 12
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